skeezix
Internal Development
Lots of little and some big things in this release; I wanted to draw a line in the sand -- this is 1.0; I can take a couple weeks to figure out exactly where I'm going for 1.1, 2.0 and so on, and oyu get a nice polished release. I'll spend a few days working on the manual and website to document how to play, what the gear effects are and so on, but thats why this is pre-release.
Some new stuff -- a 'suspend' option in the quit/options menu (Start button during a match), which lets you snapshot the current match and quit; so if you find a match going long, or your battery is running low, or you need to pass out from exhaustion before you die in an game cafe, just hit suspend. The character sheet (yours and opponents) now are split across a series of 'tabs', so you can see more and in a better organized fashion. Theres lots of other little changes, and theres more to go.. but later baby.
Hope you like it!
http://www.codejedi.com/battlejewels/
(I think someone has been updating the archive.. thanks; I'm running on exhaustion myself; the entire game has been coded 3-5am, which is the only time you get with a newborn around
Edit: BTW, I've also posted the Windows build, so you can play hooky at work. Down the road a bit I'll post Mac OSX and Linux-desktop versions and such.. just no time