skeezix
Internal Development
Edit May 6: Try this build, I think I tracked down the ui.e.vit crash a few people saw. Lets hope this one is stable so I can move on with more features instead of tracking that damned issue
http://www.codejedi.com/battlejewels/binar...ejewels-016.zip
Edit: If you had crashes in alpha 3, please try this build:
http://www.codejedi.com/battlejewels/binar...ejewels-015.zip
I think I found the bug, but please beat it up and let me know
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Well, its a Friday, so why not get another build out there? Its not tested heavily, but I think its pretty stable!
A LOT has gone into the engine in the last week; play is still solid, though animations are a little tweaked and smoother, and theres more graphical flares thrown on. The menus and dialogs are much sharper looking, positioned better and nicely transparent. You can save and load to a single game (will add a virtual keyboard for naming soon), so you can keep playing one character over time. Win stats are kept. You can accrue gold and use it to buy some gear. Youv'e got a backpack and an equipped system, so you can put on and off various pieces for mixing up which statistics you want at any given time. (More gear and classes to come, but the systems are in place The AI is a touch smarter and uses his spells a little better. Long list of other changes but I forget offhand which things were in the last alpha
Download it here:
http://www.codejedi.com/battlejewels/binar...4-alpha-003.zip
I think its really shaping up, so take a look! Hope you enjoy it
jeff
Edit: The help system isn't built in yet, so you might want to visit the website for details; the triggers show character sheets for you and opponent, which helps a lot
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