Vorporeal
Yes, no, I, this is.
So yeah, I'm moving this thread over from the GP32X forums. Old thread was located here.
More information about ASCII3D can be found on my blog at http://saucepansoftware.wordpress.com.
Sadly, finals start in two weeks, and I'm not going to have too much time to work on this. I might be able to add in a few small features here and there, but there probably won't be major progress. That said, it would be nice if we could have some discussions here about what kinds of things people would like me to implement when I do finally have time to work on this.
My list of things to implement (leaving out the obvious characters and enemies models and concentrating more on specifics):
This is just a REALLY basic list, but they're some of the things that I'd like to implement (that you wouldn't necessarily find in a roguetype engine/game). Any more thoughts? I'd love for this thread to contain discussion and not me just posting about updates (which is what was mostly happening in the other one).
More information about ASCII3D can be found on my blog at http://saucepansoftware.wordpress.com.
Sadly, finals start in two weeks, and I'm not going to have too much time to work on this. I might be able to add in a few small features here and there, but there probably won't be major progress. That said, it would be nice if we could have some discussions here about what kinds of things people would like me to implement when I do finally have time to work on this.
My list of things to implement (leaving out the obvious characters and enemies models and concentrating more on specifics):
- A particle engine for nice spell effects.
A scripting engine that would allow users to write mini-campaigns where NPCs could be created, quests could be made (hopefully), the randomly generated dungeon floors could be interspersed with user-defined ones, etc.
An easy (hopefully also scripted way) to allow users to define their own type of objects, how they work within the game world, and how they are rendered on the screen.
This is just a REALLY basic list, but they're some of the things that I'd like to implement (that you wouldn't necessarily find in a roguetype engine/game). Any more thoughts? I'd love for this thread to contain discussion and not me just posting about updates (which is what was mostly happening in the other one).
Last edited by a moderator: