Senor Quack said:
I never really knew this game had music.. it's pretty well done for MIDI!
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MIDI music is actually really, really good, with a proper voice library. If you've ever gone to a music store and played with one of the really expensive electric organs, you'd see what I mean. Some use actual samples of the instrument, and others use FM sound chips to produce the sounds. Back when sound cards first started coming out, storage was expensive so samples were short and compressed, recorded once, and modulated to produce different notes; and FM synthesis of actual instruments hadn't had a lot of research, so sounds were just aproximations. Because of the lack of a decent library, many assume the MIDI format just isn't good. However, the last 15 years or so, that's all changed. Now an FM chip can almost perfectly imitate almost any instrument, and if you're really striving for realism, every note can be played and recorded into a sample so when you hit a key, the keyboard actually plays that exact note: no modulation required. Even the low end keyboards and the MIDI players in your computer have gained a lot of quality. Ever since Yamaha opened it's voice library in 1999, it's just been getting better.
</off-topic>
Funny you mention this, as I spent a few hours figuring out how to get these old strange HMI format files into WAVs and I found this:
http://www.personalcopy.com/sfarkfonts1.htm
A collection of humongous free custom-built soundfont files. Well, I got one of the 55MB ones and converted all the Abuse music with my SBLive and lo and behold it sounds amazing, can't believe it. So I'll be turning these into OGGs and distributing them with the game hopefully, if I can pull off completely re-writing the sound engine (which isn't as hard as it sounds, the input stuff is a nightmare).