Optimus
Member
It's gonna probably be a silly question (yeah I know, there are no such things as silly questions) and if I knew more about hardware architecture or something I would already know, but..
If you take a Caanoo and underclock it to the Mhz of a GP2X for example, why the performance would be much worse than the GP2X at the same Mhz?
Then, if you take a GP2X and underclock it to the Mhz of GP32 why the performance would be like crawling?
An example (on Wiz because I found batterytest to underclock there and then run other stuff from the menu at the same speed): Wiz underclocked to 133Mhz. Even the blitting test on my gpmark makes 60fps (182 without blit), plasma make 20-30fps (60 without blit). I know the same tests on GP32 (it's broken now but I remember similar older tests) were performing enormously well (150fps or more). I know even the GBA at almost 16Mhz could make those numbers (but ok different resolution).
I mean,. the numbers are not what expected. Of course I know there are memory bottlenecks, it's not just the MHz, but if memory bottlenecks make the Caanoo/Wiz at normal speed not reach it's MHz potential, at least I would expect that underclocking it to the Mhz of their predecesors would make them around the same or maybe a bit worse because of different architecture or something. But not extremely worse. I don't expect an 133Mhz ARM to run those effects at 20-30fps only. That would be like GBA at 16 maybe.
Stupid questions for someone who knows it's not just the Mhz, which I know too. But if you underclock every gamepark to the normal or max Mhz of it's previous predecesor it always gets quite slower, crawling. Why?
p.s. Also, is it true that the GP2X memory had better bandwidth from Caanoo/Wiz memory? I remember I have read that somewhere but what are the details?
If you take a Caanoo and underclock it to the Mhz of a GP2X for example, why the performance would be much worse than the GP2X at the same Mhz?
Then, if you take a GP2X and underclock it to the Mhz of GP32 why the performance would be like crawling?
An example (on Wiz because I found batterytest to underclock there and then run other stuff from the menu at the same speed): Wiz underclocked to 133Mhz. Even the blitting test on my gpmark makes 60fps (182 without blit), plasma make 20-30fps (60 without blit). I know the same tests on GP32 (it's broken now but I remember similar older tests) were performing enormously well (150fps or more). I know even the GBA at almost 16Mhz could make those numbers (but ok different resolution).
I mean,. the numbers are not what expected. Of course I know there are memory bottlenecks, it's not just the MHz, but if memory bottlenecks make the Caanoo/Wiz at normal speed not reach it's MHz potential, at least I would expect that underclocking it to the Mhz of their predecesors would make them around the same or maybe a bit worse because of different architecture or something. But not extremely worse. I don't expect an 133Mhz ARM to run those effects at 20-30fps only. That would be like GBA at 16 maybe.
Stupid questions for someone who knows it's not just the Mhz, which I know too. But if you underclock every gamepark to the normal or max Mhz of it's previous predecesor it always gets quite slower, crawling. Why?
p.s. Also, is it true that the GP2X memory had better bandwidth from Caanoo/Wiz memory? I remember I have read that somewhere but what are the details?