Hi All,
Just discovered the site and very impressed by what you're all doing... might know more than i'm letting on so here is a quick question for you...
What has driven the decision to ship Pandora with only 128MB of RAM? whilst the SGX core is quite frugal with memory if you actually intend making serious use of the 3d graphics you will end up using at least 50% of that 128MB for Textures and the Parameter Buffer leaving very little left over for the App/OS.
I'm just a little bit surprised by the decision as i would've thought the difference in price between 128 and 256MB of RAM would be relatively small? Is there any intention to expand this in the future or maybe offer a different SKU with increased RAM?
Just discovered the site and very impressed by what you're all doing... might know more than i'm letting on so here is a quick question for you...
What has driven the decision to ship Pandora with only 128MB of RAM? whilst the SGX core is quite frugal with memory if you actually intend making serious use of the 3d graphics you will end up using at least 50% of that 128MB for Textures and the Parameter Buffer leaving very little left over for the App/OS.
I'm just a little bit surprised by the decision as i would've thought the difference in price between 128 and 256MB of RAM would be relatively small? Is there any intention to expand this in the future or maybe offer a different SKU with increased RAM?