Super Jamie posted on Mar 27 2007 at 05:23 AM said:
i agree, most if not all games are playable at ~25fps, even ones that require a relatively fast screen update like mario kart
even playing fps games on my pc (which almost always has an aging video card) if i can get 30fps, i can't tell the difference between 30 and 130
50/60fps is more an emulation accuracy thing, for pal and ntsc standards
fps games (actually most games that have a 3d renderer) are a whole different animal. the engines are built to be frame-rate independent, so if your character needs to move 1 meter in 3 seconds, it doesn't matter if you see 180 frames in that span, or 90. if you check your guy in 3 seconds, he will be where he needs to be. even if the frame isn't drawn, collisions and other physics should still behave normally.
but older 2d systems actually use the screen refresh to get things done, especially the NES. and even if they didn't, the artists & programmers for those games still designed animations and movements with the 50 or 60 fps in mind (often they'd do NTSC first, and then just tweak the speed of the whole game for PAL, with interesting results).
30 frames is usually acceptable to most people, most of the time. but for older game consoles, think about what happens when get hit in, say, megaman, your sprite "flashes" (only gets drawn maybe every other frame) and if the frameskip is synchronized with that flashing, the effect is lost.
just to make things a little weirder: NTSC is actually 29.97 full frames a second. the refresh rate is about 59.94 fps, but only half the frame gets drawn. which is why small text looks like garbage on tv, it flickers like crazy.
anyone ever made video feedback?