I have submit this again because of the undescriptive name , please delete the other
Hello, I have not worked for the UK before, but I have been coding for a long time.
I am currently in the process of developing a scripting language for developing games, its very flexible and I would like to show you a sample:
Ok I will now explain what you have seen (it was a VERY simple code)
!!Titleemo Game
Defines game details
[~ makes what you write a comment
@event marks the start of a code event
@event(start) starts the main game
@event(loadtiles:base.ets:#1:sma)
This loads graphics, here is how it works:
@event(loadtiles:FILENAME:SIZEGROUP:ID)
@event(res:640:480)
This sets the resolution, it is self-explanatory
//Object:Ship
//Onetime
GFX(Display:lar:01:320:240)
\\
//Loop
@event(onkey:up) :: GFX(Display:lar:01:!:+2)
@event(onkey:down) :: GFX(Display:lar:01:!:-2)
\\
\\
This created an object called 'Ship'
//Onetime
GFX(Display:lar:01:320:240)
\\
This happens only when the item is first created
//Loop
@event(onkey:up) :: GFX(Display:lar:01:!:+2)
@event(onkey:down) :: GFX(Display:lar:01:!:-2)
\\
This goes on throughout the objects life
I will need beta testers for when I release the first version of this gp32 game maker , it is win32 edit and gp32 play
Hello, I have not worked for the UK before, but I have been coding for a long time.
I am currently in the process of developing a scripting language for developing games, its very flexible and I would like to show you a sample:
!!Titleemo Game
!!Version:1.4
[~Start the main game
@event(start)
[~Set the resolution(640x480)
@event(res:640:480)
[~Load the tilesets and give them ID's
@event(loadtiles:base.ets:#1:sma)
@event(loadtiles:base.ets:#2:med)
@event(loadtiles:base.ets:#2:lar)
[~Display the star graphic in random locations
GFX(Display:sma:02:rand:rand)
[~Setup the players ship, begin the ships code
//Object:Ship
//Onetime
GFX(Display:lar:01:320:240)
\\
//Loop
@event(onkey:up) :: GFX(Display:lar:01:!:+2)
@event(onkey:down) :: GFX(Display:lar:01:!:-2)
\\
\\
Ok I will now explain what you have seen (it was a VERY simple code)
!!Titleemo Game
Defines game details
[~ makes what you write a comment
@event marks the start of a code event
@event(start) starts the main game
@event(loadtiles:base.ets:#1:sma)
This loads graphics, here is how it works:
@event(loadtiles:FILENAME:SIZEGROUP:ID)
@event(res:640:480)
This sets the resolution, it is self-explanatory
//Object:Ship
//Onetime
GFX(Display:lar:01:320:240)
\\
//Loop
@event(onkey:up) :: GFX(Display:lar:01:!:+2)
@event(onkey:down) :: GFX(Display:lar:01:!:-2)
\\
\\
This created an object called 'Ship'
//Onetime
GFX(Display:lar:01:320:240)
\\
This happens only when the item is first created
//Loop
@event(onkey:up) :: GFX(Display:lar:01:!:+2)
@event(onkey:down) :: GFX(Display:lar:01:!:-2)
\\
This goes on throughout the objects life
I will need beta testers for when I release the first version of this gp32 game maker , it is win32 edit and gp32 play