You're looking at the wrong piece of hardware then. gpu940 is the best we have at the moment, and that is not a full software OpenGL implementation either. It is quite limited in what it can do, but if you design within the constraints that it puts on you, then you can achieve some wonderful things.
I don't see why the answer to this perpetual question isn't just:
"GPU940 IS THERE. USE IT. ADD FEATURES TO IT. THATS HOW OPEN SOURCE WORKS, FOOL!"
Honestly, I think gpu940 is a great head-start towards a usable OpenGL implementation.. wouldn't be that hard to add features to it, either, if there were just more focus on it rather than dispersal around the 'general issue' ..
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