rabbits with hats
GP2X
What do you use your smertness for in "real" life?
rabbits with hats posted on Sep 20 2005 at 11:40 PM said:What do you use your smertness for in "real" life?
woogal posted on today at a couple of minutes ago said:What we did was to create the flash file at 704x576 (576 as we're PAL here not NTSC), using graphics that were 1024x576 (16:9). Don't know why you squash the graphics down to 704x576 in flash - someone else was working on that as I was managing something else at the time. I think he said he found it in a pdf somewhere. Then we converted the swf to a 704x576 avi, then encoded the avi in tmpgenc as a 16:9 mpeg-2 which converted it to 720x576. A lot of steps, most of which don't make much sense to me, but the end result looked great
EvilDragon posted on Sep 20 2005 at 05:34 PM said:720x480 is NTSC DV, the format NTSC home camcorders are recording.
It is indeed 3:2.
Why? Because they just removed a few lines which are not visible (because TV's don't show all lines of a picture) to save bandwitdh (and improve the quality, 'cause, you know, DV is compressed)
And if you add the few lines (6, to be exact), you have 720x486, which is close enough (and has 4:3).
BTW: 3:2 = 4:2,7 which is pretty close to 4:3
Oh, the Pixel Aspect Ratio also is important.
The 720x480 and 720x486 has a Pixel Aspect Ratio of 0.900, but LCD displays have a pixel Aspect Ratio of 1.
So, to have the same Frame Size 720x480 has on a television, you'd only need 720x432 pixels...
Complex? Yeah. But now you might get the idea why all emulators of TV consoles don't look the same on TFT displays - the Pixel Aspect ratio makes a bit of a difference.
Alpha2 posted on Sep 20 2005 at 11:53 PM said:aaand to keep this on topic... So the GP2X will output video in it's original/correct resolution? Can it enlarge too?
woogal posted on Sep 20 2005 at 09:15 PM said:It's hardware video decoding. Not sure you can use it to do anything with games. Anyway, why would you want to?Saido posted on Sep 20 2005 at 09:20 PM said:So can you also make games in a little bigger size that way?
Prophet posted on Sep 20 2005 at 10:27 PM said:woogal posted on Sep 20 2005 at 09:15 PM said:It's hardware video decoding. Not sure you can use it to do anything with games. Anyway, why would you want to?Saido posted on Sep 20 2005 at 09:20 PM said:So can you also make games in a little bigger size that way?
Actually hardware scaling can be really useful for emulators to quickly and smoothly scale games to full screen and proper aspect ratio. This is done on emus for the Zodiac all the time and it works really nice. I'm hoping this option will be added to emus on GP2X where it makes sense.
EvilDragon posted on Sep 20 2005 at 09:58 PM said:Alpha2 posted on Sep 20 2005 at 11:53 PM said:aaand to keep this on topic... So the GP2X will output video in it's original/correct resolution? Can it enlarge too?
Well, it NEEDS to enlarge the videos, as a TV has a fixed resolution, and whatever you play with it needs to be resized to that resolution, be it be larger or smaller.
Yeah... except that the "t" is soft at the end (smert').Jarska333 posted on Sep 20 2005 at 09:41 PM said:Isn't smert like, dead, in russian?
What about digital tvs, though? Don't they display the entire image, without cutting the sides off? Also, how does that whole NTSC/PAL thing work on digital displays?DaveC posted on Sep 21 2005 at 03:47 AM said:Also remember that you probably won't see all of that 720 x 480 video. Some of the video will be cut off depending on how much your TV overscans.
They always made it a habit of broadcasting more video than most TVs display because all TVs are slightly different. Some cut off more than others (overscan). They didn't want you seeing a black bar on the side of the screen so that is why it is done. Plus over time a CRT will drift in picture size and position too, this overscanned video makes up for it.
Esn posted on Sep 21 2005 at 04:03 AM said:Yeah... except that the "t" is soft at the end (smert').Jarska333 posted on Sep 20 2005 at 09:41 PM said:Isn't smert like, dead, in russian?
What about digital tvs, though? Don't they display the entire image, without cutting the sides off? Also, how does that whole NTSC/PAL thing work on digital displays?DaveC posted on Sep 21 2005 at 03:47 AM said:Also remember that you probably won't see all of that 720 x 480 video. Some of the video will be cut off depending on how much your TV overscans.
They always made it a habit of broadcasting more video than most TVs display because all TVs are slightly different. Some cut off more than others (overscan). They didn't want you seeing a black bar on the side of the screen so that is why it is done. Plus over time a CRT will drift in picture size and position too, this overscanned video makes up for it.
Yes, but I think the hardware scaling might be part of the video post processor, which is why I'm not sure if it can be used for games.EvilDragon posted on Sep 20 2005 at 11:56 PM said:Well, the chip supports hardware scaling, so it's possible.
Squidge posted on Sep 21 2005 at 09:41 AM said:I think it can scale from video memory as well, but the image data might have to be in 2D format, rather than 1D.
Still, if that's a problem, we can just take the frames from the emu, mpeg encode them, and then decode and rescale them
Esn posted on Sep 21 2005 at 06:03 AM said:Yeah... except that the "t" is soft at the end (smert').Jarska333 posted on Sep 20 2005 at 09:41 PM said:Isn't smert like, dead, in russian?