I'm not good enough with C++ to implement an OpenGL module, and I didn't like the SDK for the Caanoo provided, which is why I moved over to BennuGD. So far, I kind of like it - it's more capable than I thought it was. While an OpenGL module doesn't exist, you could make your own 3D engine - take a look at this: Exploring 3D in Flash
It's in Flash, so while you can't use the code, you could use the concepts and mathematics employed, and using BennuGD's drawing functions, you can draw 3D objects in space. You could probably even use BennuGD's file functions to import 3D models and then draw them!
P.S. While this is all well and good, I too would like a Caanoo 3D library for use.
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