I've spent a whole lot of time lately to produce a design document for a game I want to make. Now that I'm almost done with the document, I can't really hold of making the game for much longer. What I'm making is basically a Castlevania: Symphony of the Night-clone, with early Prince of Persia influences (grabbing ledges, etc) with a diablo-like drop system in a random-generated world. Graphics would be retro-styled sprites in 16-bit era colours.
The hard part now is to actually make the game. Meanwhile I'm not good with coding or scripting, I do know my way around C-like languages and can handle reference manuals like a pro. However, when it comes to programming physics engines, effect handlers, yadda, yadda, I'm utterly worthless. Thus, I need something which is easy to use, preferably easily portable to many platforms (Pandora, PSP, DS, PC, *nix, SNES, Cucumber, Moose, Windows, etc). Any suggestions for a 2D engine (but which can perhaps handle 3D elements in the sense of having 3D backgrounds and 3D elements in monsters in the same way as Symphony of the Night?
A quick summary of the game document here!
A proof of concept of the game mechanics here! (requires Unity web-player)
The hard part now is to actually make the game. Meanwhile I'm not good with coding or scripting, I do know my way around C-like languages and can handle reference manuals like a pro. However, when it comes to programming physics engines, effect handlers, yadda, yadda, I'm utterly worthless. Thus, I need something which is easy to use, preferably easily portable to many platforms (Pandora, PSP, DS, PC, *nix, SNES, Cucumber, Moose, Windows, etc). Any suggestions for a 2D engine (but which can perhaps handle 3D elements in the sense of having 3D backgrounds and 3D elements in monsters in the same way as Symphony of the Night?
A quick summary of the game document here!
A proof of concept of the game mechanics here! (requires Unity web-player)
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