2600


Belgarath posted on Apr 8 2005 at 11:37 PM said:
It's just a pity there's no decent 2600 emu for the gp32 at all :(

Would prefer a slightly better interface but seems ok for the games I've played.

:)
 
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Pidda posted on Apr 8 2005 at 11:53 PM said:
Any decent/good snes emu for it tho?

Not at the moment although there is talk about OpenSNES being updated for the BLU+ (current version shows a large white line :( ). The original SNES emu does work but is a little outdated now and needs to be played without sound for good gameplay (so I've heard)

:)
 
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The original SNES emu didn`t have sound support (if I remember correctly).

Most say they play in OpenSnes9X without sound to get better speed, but I think, it works quite well with sound and a little overclocking.
So if you want to try (and have no BLU+) OSnes9X is best choice to play SNES on the go.
 
Belgarath posted on Apr 8 2005 at 10:37 PM said:
It's just a pity there's no decent 2600 emu for the gp32 at all :(


It is decent, just not perfect. The games that work, are close to full speed w/sound.
 
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And barely any games work properly, and a lot that do load ok have collision detection problems making them unplayable unless you reduced the frameskip to 0 in which case everything crawls along at a snails pace. I'm not criticising the people who made the 2600 emus but to say that they we have any decent 2600 emu is ridiculous.
 
Why not port GuineaPig from the Zodiac? Or even better, get Jeff to port it, as it's his emulator :)
 
GuineaPig's 2600 emu sin't really great; it works well enough for some games, but not for others. It may be the same emu core as in gp2600 I forget. Theres not a lot of good easy port 2600 emus.. stella is the best, but its giant so we all get lazy and go to the others :)

It'd be easy to port GuineaPig's 2600 if its any better.

jeff
 
Belgarath posted on Apr 9 2005 at 11:04 AM said:
And barely any games work properly, and a lot that do load ok have collision detection problems making them unplayable unless you reduced the frameskip to 0 in which case everything crawls along at a snails pace. I'm not criticising the people who made the 2600 emus but to say that they we have any decent 2600 emu is ridiculous.

You seem to think that because it is older it should be easier to emulate and that is not so. We had arcade emulation for years before there was a decent 2600 emulator in the pc world. Mostly because an arcade emulator doesn't need to be perfect, it only needs to be good enough for the few games that were made for it to run. The vcs has dozens of rom mapping schemes, extra ram schemes and the games are talking directly to the metal. The bank switching schemes alone are like writing a whole emulator, as is the ram schemes. The atari could only address 4k and has 128 bytes of ram. Atari and the other companies got around these limits with hardware tricks the Atari was never meant to do, therefore the hardware needs to be emulated perfectly for these schemes to work, never mind the hardware in the carts.

Chris
 
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Pidda posted on Apr 8 2005 at 10:53 PM said:
Any decent/good snes emu for it tho?

You could take a look at the File Archive before you ask for programs next time. Its all there :) . Everything :D , any program, game or whatever software you may search :wacko: Hihihiahaharrgh....
 
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snes emulation is still some way from being as playable as say dr md 2.0 is for megadrive.

as long as support continues for the gp32 i am sure solid emulation of the snes is possible.
 
skeezix posted on Apr 9 2005 at 03:49 PM said:
GuineaPig's 2600 emu sin't really great; it works well enough for some games, but not for others. It may be the same emu core as in gp2600 I forget. Theres not a lot of good easy port 2600 emus.. stella is the best, but its giant so we all get lazy and go to the others :)

It'd be easy to port GuineaPig's 2600 if its any better.

jeff


I think I asked you about this awhile ago. You had said that both ports came from the same source. I think compatibility was about the same. I even gave you a small list of working/non-working games on the GP32 version and it came out pretty close. Too bad a clean port of Stella couldn't be done. I mean if Franxis got the notoriosly bloated MAME to work I would imagine 2600 could be done with alot of code massaging.
 
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Yeah, Stella's Linux and Windows ports are rather large, mostly for workarounds for various rom types. Noticed switching games on VCS emulators on the GP32, the graphics don't reset when you change ROMS, some of the games behave quite erratically, if at all, and now and then it just freezes.
 
christo930 posted on Apr 9 2005 at 05:03 PM said:
Belgarath posted on Apr 9 2005 at 11:04 AM said:
And barely any games work properly, and a lot that do load ok have collision detection problems making them unplayable unless you reduced the frameskip to 0 in which case everything crawls along at a snails pace. I'm not criticising the people who made the 2600 emus but to say that they we have any decent 2600 emu is ridiculous.

You seem to think that because it is older it should be easier to emulate and that is not so. We had arcade emulation for years before there was a decent 2600 emulator in the pc world. Mostly because an arcade emulator doesn't need to be perfect, it only needs to be good enough for the few games that were made for it to run. The vcs has dozens of rom mapping schemes, extra ram schemes and the games are talking directly to the metal. The bank switching schemes alone are like writing a whole emulator, as is the ram schemes. The atari could only address 4k and has 128 bytes of ram. Atari and the other companies got around these limits with hardware tricks the Atari was never meant to do, therefore the hardware needs to be emulated perfectly for these schemes to work, never mind the hardware in the carts.

Chris


Please don't make assumptions, I never once said 2600 emulation would be easy, all I said is we don't have a decent 2600 emu and we don't. The current ones are based off a pc emu that is incredibly old and obsolete and was never considered a decent emu.

Porting from Stella would seem the obvious choice, it's just a pity it's a tangled mess but I hope someone will take up the challenge. A port of Z26 would be even better but as this is coded in pure asm it's highly unlikely :(
 
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Belgarath posted on Apr 9 2005 at 07:07 PM said:
christo930 posted on Apr 9 2005 at 05:03 PM said:
Belgarath posted on Apr 9 2005 at 11:04 AM said:
And barely any games work properly, and a lot that do load ok have collision detection problems making them unplayable unless you reduced the frameskip to 0 in which case everything crawls along at a snails pace. I'm not criticising the people who made the 2600 emus but to say that they we have any decent 2600 emu is ridiculous.

You seem to think that because it is older it should be easier to emulate and that is not so. We had arcade emulation for years before there was a decent 2600 emulator in the pc world. Mostly because an arcade emulator doesn't need to be perfect, it only needs to be good enough for the few games that were made for it to run. The vcs has dozens of rom mapping schemes, extra ram schemes and the games are talking directly to the metal. The bank switching schemes alone are like writing a whole emulator, as is the ram schemes. The atari could only address 4k and has 128 bytes of ram. Atari and the other companies got around these limits with hardware tricks the Atari was never meant to do, therefore the hardware needs to be emulated perfectly for these schemes to work, never mind the hardware in the carts.

Chris


Please don't make assumptions, I never once said 2600 emulation would be easy, all I said is we don't have a decent 2600 emu and we don't. The current ones are based off a pc emu that is incredibly old and obsolete and was never considered a decent emu.

Porting from Stella would seem the obvious choice, it's just a pity it's a tangled mess but I hope someone will take up the challenge. A port of Z26 would be even better but as this is coded in pure asm it's highly unlikely :(

Sorry, I assumed you thought it was ridiculous that we don't have a well working 2600 emulator because it ought to be easy compared to Genesis, tg16 and the like. I guess I was hanging on the word ridiculous. Oh, well still sucks... I would love to see a perfect 2600 emu, but it is a miricle that Millipede works, uses quite a few tricks.

Chris
 
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a better 2600 port would certainly serve the GP32 well, i mean it's such a hallmark of the history of gaming and the GP32 is definitely starting to have a nicely-rounding suite of playable emu's representative of different periods (man, I should work for PR, right)

I agree it sucks that what we've got is limited, but at least there's a nice cross section of supported games (I mean, you can get an idea of the sytem judging by the games that are playable)

thankfully other systems of this period are better represented (atari 800, colecovision, etc) - no one really clamors for any of these systems (not like oooo MD or ahhh SNES) but they are just as important and sometimes even more fun to play with!!

anyway thanks to the devs who've made that stuff possible..!
 
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