Guess I'll add my findings too as far as I have tried the entries
I've only owned my GP for 1.5 day so havent had THAT much time to play around yet though
Lacuna: I SO love this game
Before I could try it the simplistic graphics kinda put me off but it was one of the first games I tried anyway since everyone has been praising it so much... And it deserves all the praise it can get imho, I find myself constantly needing one more try (or a 100 more tries
) to try to get that bit further. And the graphics look a lot better when they're moving actually, they move around in a very smooth way. I love it!
Blair wars: Yay for me reading the readme
it works fine, and shows promise, however as a standalone game right now I don't think I'll really be playing this a lot. It's too hard! Most of the enemies need to be hit a lot before they die and the rate of fire is pretty slow unless you're right on top of them, also the enemies stay on screen for such a short amount of time that I feel lucky if I kill 1 or 2 out of a wave of 5. They also shoot so much and so fast that for many waves you can only get off 1 or 2 shots which doesn't kill any of them before dodging their fire again. The asteroids are cool, but it'd help if they could be destroyed (they can't, unless they just need a rediculous amount of fire, then they should be weaker
). I was expecting some kind of upgrades to appear at first, if they would appear making your weapon stronger that could help too.
Again, it does show promise even if right now I don't think it's so hot as a playable game, and I hope the author keeps working on it (I understand this was just a little example of what his work in progress could do). With some more options (like upgrades), more enemies, and generally more tweaking it could create a very cool game I think
Aka noid: Nice, looks very polished... Not much to say really, it's arkanoid but it's very well made and lots of fun
Neutron Strike: only played this a little while, seemed fun, but the bullets are a bit hard to track cos they're the same colour as the specks in the background.
cave heli: These are always fun, but I think it's getting overshadowed by lacuna since lacuna is basically the same base idea taken to a whole new level. Still, fun to kill the odd minute or 2.
Elena: ooo nice idea! I really like it a lot, it adds a nice twist to the whole tetris thing. If I could add a few suggestions though... It's pretty hard! It'd help if the next block would be visible (in one of the top corners for instance). Also I think it'd help a LOT if one tap left or right would actually move the block one column left or right, now you gotta tap a few times and keep an eye on your block to see wether it moved or not, not something you wanna do when your blocks keep falling faster and faster and you're frantically trying to get to where they need to go in time. Also, select seems to swivel the view down, but how do you get it back up? :unsure: Other than restarting the game I mean
Smash GP: Ehm, well, I tried it, and it does look cool, but I guess the game just isn't for me. I never played super smash bros either. It does look very smooth though, my compliments for that
Nazca dreams: I've only played the first part a bit, jumping around collecting those things, and it looks pretty fun, the graphics are a bit odd but in a pretty cool way. I understand though there's different game modes ahead so I'll have to play this more.
WWII: Looks pretty nice, havent really played it enough yet to comment more.
MGS: It looks okay, but at 2 fps on my GP... I didn't see any option to set the clockspeed though, cos my GP can go a little over 160. Looks like it could well become something really cool though, but at its current state I'll be taking it off my smc again soon.
Bombz GP: This looks so promising, cos I LOVE bomberman... but, it crashes the hell out of my GP :blink:. I'm okay if I immediately get that upgrade to shoot/throw stuff at the baddies, but when I lay a bomb, as soon as it blows I have a 2/3 chance that my GP either hangs (screen goes real funky) or reboots... I hope these issues get fixed cos I'd love to try it some more
Xump: Nice little puzzler
simple concept, well delivered. I havent played it too much yet though so can't comment on the levels.
I havent really tried the other entries just yet, but I will in time. Not sure about deluxe snake though, it seems it just takes up way too much space on a small SMC for a snake game :unsure:
Last note, big kudos to everyone that entered anything, and I hope you'll keep at it
. Maybe I'll try to join you some time