roguelike

  1. ptitSeb

    Release HydraSlayer (graphical version)

    Here is HydraSlayer, a mathematical RogueLike. This is the graphical version of HydraSlayer. The console version is already on the repo. Using latest gl4es, the OpenGL version now works fine, so I decided to create a separate PND for it. History log ========= Build 01 ----------- Initial release
  2. ptitSeb

    Release Iter Vehemens ad Necem

    Here is Iter Vehemens ad Necem or IVAN for short, an opensource graphical roguelike. Not much to say. The game use SDL2 and it's mostly a vanilla build, with only 800x480 fullscreen mode as default (instead of 800x600 windowed). History log ========= Build 01 ----------- Initial build Set...
  3. LWFlouisa

    How rigid is the roguelike genre?

    It seems like in game design, cross-genre is more the norm than it is in fiction. I dabbled in some roguelike development during the 7DRL section, though the second time the map flowed a little weirdly, and I use numbers based terminal GUIs for certain functions instead of what one might more...
  4. ptitSeb

    Release Strange Adventures in Infinite Space

    Here is Strange Adventures in Infinite Space, a space roguelike with fast & short gameplay. Strange Adventures in Infinite Space, or SAIS, is initialy a commercial game. The engine have been opensourced in 2005 and the Data are now free too. The game use quite small fonts, but it feature a...
  5. ptitSeb

    Release DRL

    Here is DRL, the RogueLike based on DooM. Freshly OpenSourced, it is now available on the Pandora. You can run the graphic client (using gl4es with SDL) or the Text console one. Both (there are in fact the same binary) will share the player data. /!\ You need to have Timidity installed on...
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