Search results

  1. J

    Hardware Damaged shoulder button switch fixture

    Update on this: My initial attempt back in May failed; I managed to solder on the switch, but only the circuit and not the two support legs, and it wasn't strong enough. The switch would easily rock back and forth, bending the two inner contact legs. The other day I brought all the parts...
  2. J

    Hardware Damaged shoulder button switch fixture

    Thanks, that makes sense. I'll get what I need, have a go, then get back to this thread with the result.
  3. J

    Hardware Damaged shoulder button switch fixture

    Leaded it is! Ah, good idea, especially since I only have two hands, something I seemed to have forgotten :P For the other shoulder button, which works well, the switch case floats a tiny distance above the midline of the two copper squares which are on the same side of the switch (as the...
  4. J

    Hardware Damaged shoulder button switch fixture

    Thanks, I've never actually soldered myself before but there's a first time for everything. I've researched it a little bit but I have some questions before I can decide on the exact equipment to prepare. Area around switch So the two inner contacts are for the switch, so I have to be extra...
  5. J

    Hardware Damaged shoulder button switch fixture

    Hello, I've had the 1GHz model from ekianjo for a couple of years and I've been very happy with it. However, I ran into an issue with the right shoulder button after mapping it to the accelerator in Gran Turismo 2 and probably pressing it too hard for too long at a time. I opened up the case...
  6. J

    No prototypes for GamesCom, but a Wifi Chip and a Pyra in the dark!

    It has been said before, but I want to emphasise the primary reason for using the 5GHz band is the extra channel space, allowing for less interference in dense urban areas. I live in an apartment building where the 2.4GHz band is completely packed with multiple networks colliding on all...
  7. J

    Code::Blocks with C/C++ Compiler

    Sorry! It's my fault, I didn't consider that some libraries in the C::B PND were meant to link to Pandora system libraries. I had the C::B PND mounted on an x86 machine so I could grab some stuff from it for cross-compilation purposes, and I inadvertently ended up copying x86 binaries from the...
  8. J

    Code::Blocks with C/C++ Compiler

    libfontconfig.so in the PND is a link to /usr/lib/libfontconfig.so.1.4.4 (absolute path), and there is no libfontconfig.so.1.4.4 in the PND. This is a bug, right? edit: And libcairo is x86 code, not ARM, AFAICS.
  9. J

    A possible PND-system replacement

    This refers to graphical error reporting, i.e. issue #13, right? Are the .dbp files executable? Do they have relevant icons when viewed in a file manager? Although of fairly little importance, it would be intuitive behaviour. Cool, so no more need for special terminal environments like the one...
  10. J

    trying to port clonk rage. need help with compiler error

    I tried building this for the Pandora, but I gave up on both paths I tried. Both are related to the fact that the codebase requires GCC version 4.1, which is fairly old: First I tried porting the codebase to conform to modern C++ standards so that it could be compiled with a recent GCC or...
  11. J

    What game or feature are you excited to try out on the Pyra?

    NVIDIA Shield got Half-Life 2 and Portal recently. It'd be awesome if we could find a way to run those on Pyra.
  12. J

    Building a D crosscompiler

    The GDC project is now providing cross-compilers to ARM from both Windows and Linux hosts: http://forum.dlang.org/thread/lg6vih$a3k$1@digitalmars.com http://gdcproject.org/downloads/ Should be an easy way to start working with both Pandora development and D development!
  13. J

    Release The Tube

    It's quite the show-stopper that it doesn't switch TV-Out layer dynamically. Obviously you usually sit some distance away from the TV, so it's really annoying to have to get up, walk to the TV (really inconvenient for setups with tables and whatnot in the way...) and pick up the Pandora every...
  14. J

    Need help getting sdcard mounted with iocharset=utf8

    Thanks for this information, helped me make my music collection show up correctly. I'm anxious to know what the proper solution is, if this isn't it :)
  15. J

    Release StepMania

    Yeah, the one I tried only actually showed for a few seconds until it showed a garbled still image for the rest of the song.
  16. J

    Release StepMania

    The life bar flickers and doesn't show your remaining life. The "Config Key/Joy Mappings" screen still doesn't show your current selection so it's highly impractical to use. Also, I think turning on event mode by default would be a minor enhancement. Overall, it's playable but the life bar...
  17. J

    Release Teeworlds port

    I fixed this problem in my project by setting LIBGL_FB=1 in the environment at the advice of lunixbochs. Does Teeworlds set this? Maybe it's set globally in your environment or something, and not by the program or launcher script? I checked the runscript.sh in the package and it doesn't set...
  18. J

    Release Teeworlds port

    Yeah. It's actually any keyboard input after the loading screen (so probably when polling for keyboard input). The reason I wasn't able to kill it over SSH before was simply because I wasn't using SIGKILL. Duh. Testing used to be really painful because of this. Sorry for the resulting...
  19. J

    Release Teeworlds port

    I can reliably reproduce the freeze simply by pressing the backspace button in any text field, such as the nickname text field on initial launch.
  20. J

    Release Jedi Knight 3: Jedi Academy

    Yeah, I haven't reached the more demanding areas yet. I'll probably have to adjust my settings again then. I see :)
Back
Top