I'm selling my second Pandora - Never used.
Excellent condition, since it's been kept in the protective foam game in the box in a draw - and still has the protective screen film on
Really wanted to sell it to the community rather than random ebay person who doesn't know what these are.
The...
@edgex004 Thanks for this port of ZeroBrane Studio, and also including Löve. I'm a bit of a fan of ZBS after didn't get on with Eclipse LDT on my main machine - and ZBS has been very productive for me for Lua. (Been using command line for most work until now when on my Pandora). (For everyone...
An update:
So, I moved Code::Blocks over to my other SD Card - from my temporary moving card (SanDisk - it says) to my main card. And it appears better....
Hmm... I'm getting occasional similar GUI broken messages, even after a removed AppData folder.
On the positive side I've built my recent game under Code::Blocks, and with a couple of tweaks it runs fine. Debugger exits with code 1, but I suspect that's a set up problem (it was debugging OK...
Hmm... worked much better ... still getting "./src/common/menucmn.cpp(173): assert "!GetParent()" failed in SetInvokingWindow() should only be called for top level popup menus"
I wonder if I should get rid of AppData folder?
Tonight got around to taking a look at things. Found the log in /tmp/pndrun_codeblocks.out.
Thought I needed to check what the crash was, and if it was consistent before publishing stuff. Also the first two times it crashes just after loading a project. The third, fourth and fifth times it...
Hi all,
For a few months I've had the situation where Code::Blocks crashes (quits) sometime after loading a project - even a newly created one. This hasn't bothered me until recently - I've been using C++ compiler (and various interpreters) from the command line - so hasn't stopped me working...
I stumbled over various stupid things. Here are some hopefully step-by-step instructions to getting SDL2 working...
http://zedcode.blogspot.com/2013/06/building-and-using-sdl2-on-pandora.html
Comments welcome.
(P.S. As I said in this post, all the clever bits are by ptitSeb)
Hi,
So I finally got around to doing some Pandora building of my project after some help a while back from ptitSeb. I got SDL2 building and installed into Code::Blocks and my code runs!!! (Hurrah!)
However, I had to 'hard code' the include and libraries into my Code::Blocks project.
I...
Thanks to Pickle! :)
Upgraded last night before read this thread... oops .. no WiFi.
Tried Bluetooth (before my morning coffee... too complex). This evening tried old USB-Eth adaptor... no go.
Start-up settings for WiFi and reboot allowed WiFi to work for upgrade...
I was just glad to get the Pandora itself. I actually asked for a case as well ... but I've got one from when I placed an order a few weeks ago on DragonBox, so I'm not too fussed. A few quid for a case is nothing compared with losing the hardware cost.
I'm just glad the community and...
When buying a Pandora off DragonBox, they cost +€15 ... I've just checked. Looks like there are three in stock, because when you select that option (as opposed to card boxed box), the quality available drops down to three. But there is no option to buy it seperately.
There weren't any a few...
I just got my 1GHz Pandora, which was in Craig's queue (position 163, ordered last August).
It's been funded by community donations ... so thanks to everyone who helped.
Also thanks to EvilDragon for shipping it, keeping the faith ... and for the signed wooden box (we love it).
Also Jacquelyn...
I'd like a more complete SDL2 for Pandora ... but I'd prefer to work on my game or my robot.
However, I might get a chance to have a look at the non-video stuff (I believe the keyboard stuff is not working properly, for instance). Not sure I'd know where to start on the video stuff... would you...
I tried to build SDL2 on the Pandora today ...
Got "make: *** No rule to make target `src/atomic/linux/*.o', needed by `libSDL.a'. Stop.
Haven't had chance to look at it yet....
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