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  1. U

    N64 For The Gp2x

    http://sourceforge.net/projects/daedalus-n64/ If they can do it (and so well), shouldn't we be able to do it better?
  2. U

    Re: Lan Options For Gp2x

    Have drivers been developed for the GP2x for any way to access bluetooth networks (for use with, say, cell phones serving as DUN hosts), or even wi-fi? This will most likely be my deciding factor on getting GP2X vs. PSP, as if the GP2X has one of those options available, eff the PSP ^_^ I have...
  3. U

    Internet.

    Using a USB line extender + a USB phone link and the GP32 compy link, internet would be EASY TO DO. SO, why doesn't someone give a whack at it? Oh, for the Kyocera SE47 first, please :-) Come on.. you know this is possible... just try.
  4. U

    Idea!

    Hoyven glaven! I have an idea. Get this: digimon for GP32. (or GP32mon, or G-Mon, or G-String, I don't care...) Battle through R/F, and you could use darkfader's battery mod to keep it going constant.
  5. U

    Radio Freq. Stuff

    what are all the emulators/homebrews/whatever (excluding commercial stuff) that has RF capability? So far, all I know of is the PCEngine and fSMS emulators
  6. U

    Asdfjkl?!!!

    Wait wait wait wait... the RF link's specs.. the 10m is ten MILES?! I thought it was *meters*
  7. U

    GP32 Rf Linkage

    How fast, approximately or accurately, does the RF link transfer data? (in kbps or bps or whatever.) Also, what would the latency be?
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