While we are waiting for the kernel so someone can get the usb networking working how are people debuging their software?
The reason I ask is because I have tried to create a program that uses SDL to put an image on the screen and then wait for a key press before relaunching the menu. But it...
Well I have finally got my wiz so I wanted to start developing some simple games for it and thought I would use LibCastor as it is nice and small but when I try to compile it I find it is missing a png.h header file. Is this provided by a different library that I will need to install or is it...
I am just starting to look at developing for the wiz and I was wondering before I spend the next couple of days getting my head round compiling for it, does anyone have any good examples of using the tool-chain in linux?
I am working on moving to using the hardware more directly rather than through SDL, but I have encountered an oddity with using the frame buffer. It seems to be that after getting my pointer to the framebuffer by mmaping /dev/fb0 and writing to it with fb[y*320+x]=(colour in 16bbp format) I...
Hi,
I am currently working on a trailblazer clone for the GP2X but I can't get my head around how the map is drawn to the screen. It is my first steps into 3D and it should in theory be simple once I figure it out but I just can't seem to get it drawing correctly.
Does anyone have any...
Well I have finally found the time to finish off my first game. There have been a few changes from the old version so have a glance at the instructions.
It is available from http://www.heckrothindustries.co.uk/products.html and there are versions for gp2x, windows and the source code...
Well I have got my first game to a stage where it could use some testing by someone other than me (I have now found most of the bugs with the way that I play it).
If anyone wants to have a play with it then the current version can be downloaded as a zip file
drip.zip
If you find any bugs (or...
Hi,
I am working on developing my first game for the GP2X and I have got very far with it (still somethings to be added but the core of it all is there). The only problem is that I already know that I am not very good when it comes to graphics and sound.
I have been developing with some...
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