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  1. rlyeh

    Dingoo Got My Dingoo! ^__^

    Hummmm, downloading SDKs, samples and stuff ^__^
  2. rlyeh

    Back In The Ward...

    Hello folks, Long time no see, uh? ^__^ I've been real busy this year, im sorry How r the things going with the Wiz? Do we have a proper video/sound/timers/input library out there? What's the latest version of libcastor? 0.2? Is there anything else to develop with? Got some spare time right...
  3. rlyeh

    Development Poll About My New Crosslibrary Sdk (formerly Known As Hpl)

    I'm currently coding a new multiplatform C++ SDK aimed to both prototype and cross-compile small applications (games, emulators, and homebrew stuff in my case). The current SDK implementation (6th rewrite) is elegant, portable, maintenable, minimalistic and damn easy to read and follow. It...
  4. rlyeh

    We Need Some Wiz Forums Please...

    I know there is a thread discussing this, but its discussion is rather offtopic. We need the Wiz development forums, at least. Why not creating them right now? Both pandora and wiz will benefit one each other anyways.
  5. rlyeh

    Can't Remember A Music Video Title/artist!

    Hello there, I saw a music video at MTV two months ago and I cannot remember the group, the lyrics or even the song name :( The music seemed brit pop to me. I'll comment the music video, although I was only able to see the end of it. The scenes I saw were recorded in daylight. There was a...
  6. rlyeh

    GP2X Getting Proper Tv-out Resolution With No Scaling At All

    Hello world\n, Sometimes I get spare time enough to come back and code a lil. After two days of intensive work I think I've managed to get out tv-out images with no scaling at all. My NTSC mode is giving a 320x240 resolution. This mode is filling fully the TV with no black borders at all...
  7. rlyeh

    Reminiscence V0.4 For Gp2x Released

    Hello there! Here's my latest REminiscence (Flashback) binary for GP2X. This version (v0.4) is the next public one after (v0.1) since v0.2 and v0.3 were private. Sorry for delaying too much. Changes since v0.1: - upgraded to REminiscence 0.1.9 - upgraded to minimal library SDK v0.C - adjusted...
  8. rlyeh

    Gpengine Lost Archives!

    This is the only known source, last public release and multiplayer binary in existence of GPEngine project for GP32 if I'm right. The original author, black--, sent them to me long time ago, because he needed some help with sprites priorities. I never had time enough to look for his bugs, but...
  9. rlyeh

    My Gp32/gp2x Wip Game Goes "opengraphics"

    just updated http://www.retrodev.info full details here: Opengraphics document for WIP game v1.0 - 24/02/2007 What's this? ------------ Hi, Once upon a time I contacted a good graphician named NachoYagüe and we started a free game. We did quite a lot in a few days, however we...
  10. rlyeh

    GP2X Can Anyone (with Gph's Toolchain 2.95 For Linux) Compile This?

    Can anyone compile this kernel module using GPH's toolchain 2.95 for linux? I know I could install cygwin, then gcc, then arm-linux toolchain, then configure it and get this source finally compiled... but I'm lazy you know. Btw, since it has never been compiled before it's probably full of...
  11. rlyeh

    GP2X Got The Conexant Cx25874 Chip To Work

    Hello folks, I've got the CX25784 encoder video chip to work while coding the minimal library 0.C I can currently use the i2c, enable/disable tv out, center the screen and set/unset PAL/NTSC video modes, within my app and with no need of the gp2xmenu help at all ]:) As soon as I get my library...
  12. rlyeh

    GP2X Can We Reallocate Our Framebuffers Into The Lower 32 Mbps?

    Hello, I'm trying to reallocate my framebuffers. Putting them on any location in the upper 32mbs is fairly easy, but doing it in the lower 32 mbps is a madness. I've got the following code almost working, but the LCD shows some rubbish when flipping video pages. Initially jix suggested me I...
  13. rlyeh

    GP2X Mmu Hack Working?

    Hello, I've tried MMU Hack for first time by using original Squidge's source, Reesy's modified source, and two versions of NK's mmuhack.o. My problem is that the benchmarks work exactly the same as fast with or without using any mmu hack: The upper memory gives about 2 mbps (read), 8 mbps...
  14. rlyeh

    GP2X 940t Base Address

    Can I change the 940T base register (from 0x3000000 to 0x2000000) from 920T cpu? I mean by touching any hw registers, not by changing the gnuc ld linker. Thanks in advance guys. PS: Was it 0x3B48 ? Cant remember anything by heart, and I'm at an office so any help is welcome.
  15. rlyeh

    GP2X Minimal Library Sdk V0.9 Out

    grab it from http://www.retrodev.info last changes: 0.9: initial FIFO message system for dual cpu cores. initial 48 Mb support. initial quadruple buffering in 8bbp mode. 0.8: initial dual cores cpu support. added very basic blit functions by popular demand;-)...
  16. rlyeh

    Reminiscence-flashback Engine For Gp2x, V0.1 Beta

    Well, I think it's time to release my first GP2X binary, isn't it ? I've ported the amazing REminiscence engine as an exercise training to test & stress my minimal SDK libraries. The port itself is almost finished and its smooth as hell. It's only missing savestates and maybe slighty louder...
  17. rlyeh

    GP2X My Direct Gp2x Joystick Routines

    It handles all buttons & diagonals perfectly! Hope you like it! old link now moving to timers! /me having fun :-) EDIT: Much better handling support in this update. Enjoy it
  18. rlyeh

    GP2X My Direct Gp2x Video Routines W/ Double Buffering

    http://www.rafb.net/paste/results/CQgFzn45.html thanks to Squidge and Robster! a lot!
  19. rlyeh

    My Frustrating Experiences With /dev/fb

    I've tried to do a double buffering code using ioctl() to use /dev/fb directly Here's my initial setup: struct fb_fix_screeninfo fixed_info; struct fb_var_screeninfo variable_info; int fbdev[2]; u16 *gp2x_screen[2], gp2x_screenc=0; fbdev[0]=open("/dev/fb0", O_RDWR)...
  20. rlyeh

    My Ioctl Soundring Buffer

    Here you have what i've been coding yesterday night My crystal clear soundring buffer using ioctl() You have to supply and call periodically sound_frame() (in each finished frame) Maybe someone would rather like to hang it up in a thread? Hope you like it... Feedback is welcome :-) PS: This...
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