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    Zombie Apocalypse

    What was it like? Did you play with other players? What aspects of the game did you enjoy? What didn't work for you?
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    Zombie Apocalypse

    We have a saying in Dutch: It's better to steal well, than to invent poorly. (Beter goed gejat dan slecht bedacht.) Zombie Master, being similar to our ideas, might give us a rough idea of what does (not) work in a game like this. I'm definitely going to convince my flatmate to install it on...
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    Zombie Apocalypse

    I propose the following: We start by implementing the deathmatch aspect of the game, with static characters. Like Team Fortress, however, there will be classes. Once the action and multiplayer aspect of the game is working smoothly, if we feel up to the task, we start adding more RPG options...
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    Zombie Apocalypse

    The doctor could create a chemical that attracts zombies, and use it to lure them to another player (or away from allies). When backed into a corner, you could spray it on a player next to you, and run away as the zombies tear him to shreds. A melee motorcycle match would be lots of fun. Let's...
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    Zombie Apocalypse

    Personally, I think cheating is fun. ;) I have some great childhood memories involving "iddqd" and "idkfa". I think it'd be cool if a ridiculously high luck would result in ridiculous events, like a single bullet bouncing around in a very improbable way and killing a dozen zombies. Also, if a...
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    Zombie Apocalypse

    I was thinking about character classes and such today. Here's some ideas:Warrior - This class would be good with all kinds of weapons, and be strong enough to carry a lot of items. Some kind of soldier or cop, I imagine. Engineer - While less proficient at using weapons, this class can repair...
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    Zombie Apocalypse

    I'm not too sure about Empty Clip yet. But we should probably discuss game design and features more before we decide on any particular engine anyway. :)
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    Zombie Apocalypse

    Absolutely. Though you'd need draw all sprite animations from eight or so different sides, to have something that resembles rotating characters (five sides for symmetrical sprites). If we're going with 3D terrain, we should probably use a 3D editor like Blender to render all the animations of...
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    Zombie Apocalypse

    Agreed. I think we should start by supporting a couple of players. Then improve the networking code and write a dedicated server to support larger numbers of players. I wonder whether a top-down view might be awkward on a wide screen. That is, you'd be be able to see much further to the west...
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    Zombie Apocalypse

    To make it 3d we'd have to get some fabulous programmers on board or use an existing 3d engine. 2d has it's advantages, though. If the zombies are sprites we could have hundreds and hundreds of them coming at the player(s). Right now, I'm thinking an isometric retro pixel art style would be...
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    Zombie Apocalypse

    Edit: Update: If you'd like to be involved in Zombie Apocalypse somehow, please sign up here. From the other thread:
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    Community Mmo

    You had me at "zombie apocalypse". I've been wanting to make a game like that, actually. Being the sandbox lover I am, though, I think players should be able to move to any part of the game world, and see how long they can survive there. Barracading oneself inside a building would be an obvious...
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    Community Mmo

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    Community Mmo

    Personally, I would prefer an RPG that allows me to play with a couple of friends through the internet or local WiFi over an MMO type affair. I also want lots of depth. I want a sandbox world in which I can do whatever the hell I want, like Morrowind/Oblivion/GTA. Furthermore, I'd prefer a...
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    Gui

    I'm probably just going to run ion or something similar anyway.
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    Quake 3 Port?

    Is porting Doom 3 even feasible, with all the dynamic shadows and whatnot? Edit: And I don't think the source is available yet...
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    3d Accelerated X

    Wouldn't it make sense to draw windows with the 3d hardware, to spare the CPU and thus the batteries? Most/all of the useless effects could be turned off.
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    Community Paradigm Shift

    Please don't use the words "Paradigm Shift" again. But otherwise, good idea.
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