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  1. Orion_

    Hayaku Demo

    I just released "Hayaku", a GP32 demo that I coded in about 2 days. This is my first demo ever made. Enjoy :) Download it here or for those who doesn't have a GP32 here is a video My Webpage
  2. Orion_

    Bomber World GP

    s'cuse me MrPomme but I think this is you, who have not understand This topic :) Meonlyeviler is talking here of My bomberman, not yours check out the screen shot :)
  3. Orion_

    GP32 Access to E2prom ?

    New developers help\_ISR_STARTADDRESS
  4. Orion_

    GP32 _ISR_STARTADDRESS

    thanks a lot, it works perfectly ;)
  5. Orion_

    GP32 _ISR_STARTADDRESS

    "anyways reading GP32 ID goes nicely via SWI 0x105.." I know but this doesn't work (or maybe i'm too stupid to make it work :unsure: )
  6. Orion_

    GP32 _ISR_STARTADDRESS

    from gpstdio_internal.h/.c from darkfader I wanted to try reading the GP32 ID to make a beta-tester protection then only the beta-tester who have the autorisation of testing a game can run it just by verificating the GP32 ID, it allow to avoid some problems like ThunderZ with his NeoGeo emulator...
  7. Orion_

    GP32 _ISR_STARTADDRESS

    hi :) just wanted to know what number/adress correspond to: _ISR_STARTADDRESS ? thanks :)
  8. Orion_

    A Little Big Adventure

    I tried a few month before SDL's port for GP32, but I had a lot of problem compiling the C++ code with gp32 compiler :(
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