Search results

  1. benjymous

    Ok I Need Some Help New New New *im New*

    You can find free roms here: http://www.pdroms.de/ If you're after roms of commercial games, then you'll need to find them yourself, due to the whole legal minefield it involves
  2. benjymous

    Get New Content

    Yup, that's the same problem I'm getting
  3. benjymous

    Openpandora Looking For A Buyer ?

    Someone should probably edit the title to end with a "?"
  4. benjymous

    Insert Pictues Into A Topic?

    You can't just attach an image. You need to upload it to an image sharing site (like imageshack or flickr) and then link to the url of the image
  5. benjymous

    Using Sound

    There are two things I've been unable to work out: Can you query a playing music track to find out what its position is (so you can stop track A, and play track B at the same timecode)Can you fade a music track to a specific volume (I can fade up to full, or fade down to silent, but can't fade...
  6. benjymous

    Forum Reputation

    One of my threads got targetted and every post marked to -1, which gave me a bad rep. I've spoken with Squidge, and he says all the mods are in favour of just removing this "feature" entirely. You can also upvote your own posts, so it'd be pretty easy for a troll to go back and up vote every...
  7. benjymous

    Considering A Wiz And Have A Few Questions And Concerns,

    Hopefully... I've been working on the principle that the Box2D physics engine has a DS port that runs nicely, and the Wiz is far faster than that. Likewise there's lots of Box2D stuff on the iPhone, so the Wiz should be able to manage well enough.
  8. benjymous

    Considering A Wiz And Have A Few Questions And Concerns,

    I certainly plan on supporting both the Wiz and Pandora with stuff I release (assuming it makes sense to) I have a build of Lerp running at 320x240 for example - When cash allows I'll try and get hold of a Wiz and try and get it ported over.
  9. benjymous

    2D Acceleration Using Pollux Gpu?

    You can do 2D with OpenGLES easily enough
  10. benjymous

    Lerp Development Thread

    Thanks :) Yes, I'm not an artist, by any means, but I've stumbled upon some techniques in Paint Shop Pro that seem to work well (basically filling a layer with a texture, then overlaying extra layers to darken / lighten / add different textures) It's slow, and laborious (and probably will make...
  11. benjymous

    Lerp Development Thread

    First look at the shadowy dimension that links Lerp's world and ours: Again, the art still is highly WIP, and will probably change many, many times before I get this thing finished! A present for me?
  12. benjymous

    Lerp Development Thread

    Another new video - a WIP snippet of the game's intro - not really anything to show gameplay wise, but it does show off lots of the lua scripting stuff going on: http://www.vimeo.com/5550298
  13. benjymous

    Release Why quake 3? and touchscreen suggestion

    I have a feeling the source they released wasn't the full complete source of everything you need to build the game, just parts. http://openut.sourceforge.net/arch/FAQv220.txt That's quite old, though, so more might have been released since. The original reason for the source release was to...
  14. benjymous

    Release Why quake 3? and touchscreen suggestion

    Erm, to "copy the coding" you'd need the source. If you had the source, then it wouldn't be closed source any more! Yes, you could work out how the game works, and re code it from scratch, from first principles, but that'd take a loooong time - commercial games are made by huge teams of people,
  15. benjymous

    Release Why quake 3? and touchscreen suggestion

    Id tends to open source its engines, so they can be ported to multiple platforms. Epic don't open source their engines so Unreal doesn't get ported to multiple platforms. If you can't run it, you can't use it as a benchmark.
  16. benjymous

    Dev Diary

    Small example showing the chat bubbles in action, along with proper string on the balloon!
  17. benjymous

    Ballistic Beta Videos!

    Ooh, looks nice. Have you tried getting it working with a Wii controller for tilt controls? (Is this likely to be portable to the Pandora?)
  18. benjymous

    Dev Diary

    After a bit of fiddling with VMWare, Ubuntu and Code::Blocks I've now got it building under Linux (so that's one of the big hurdles out of the way to getting it to run on Pandora / Wiz) It runs awfully (~8fps) but I think that's mostly because VMWare player doesn't support hardware accel for OGL!
  19. benjymous

    Dev Diary

    More slow progress (I'm currently only getting a chance to spend a few hours on this at weekends) The Lua integration is progressing smoothly (I hope to soon be able to define an actor's physics from Lua, and tie actors together - this will let me have string on the balloon, and attach Lerp to...
  20. benjymous

    Pandora Sdl 1.3, Glu And Nehe Opengl Tutorials For The Pandora

    Put simply, you can draw stuff a lot faster using OGL than you can in software. When I was doing everything in software, my game's engine could only just manage about 30fps (scaling, rotating and drawing all the images.) Since I moved to OGL, I've got it capped at 60fps, which uses about 8% of...
Back
Top