Search results

  1. M

    Upgrading Gp32

    A SMC card is a Memory Card with Memory, but missing the Controller to organize the memory. This controller is build into the s3c240 chip ( look chapter 19 of pdf ). To control an SMC card you need, the SMC card, an controller (build in s3c240 chip ) and software to get access to the smc memory...
  2. M

    Upgrading Gp32

    This is not possible, couse the CPU in your gp32, IS your gp32. The CPU in your gp32 is a complete computer chip, not only a CPU core. There is a Memory controller, SMC card controller, LCD controller, ... ALREADY build in the gp32 chip. The gamepark guys did a very easy job, creating the gp32...
  3. M

    GP32 Rtems For Gp32

    nice, :) thanx ...
  4. M

    GP32 Rtems For Gp32

    No, i mean something different ... The functions you are using in this file lcd.c, look very common to me, couse you copy & paste them from my mirko SDK. But you removed the GPL header, and the Name of the author(me). Diddent you think, if you use 3rd party code, the smallest thing you can do...
  5. M

    GP32 Graphics In Mr.mirko's Sdk

    Yes, the blitting functions are a bit slow, only coded in c. But there is a new arm asm blitting lib in the 0.95 SDK, its twice the speed of the official SDK. :)
  6. M

    GP32 Rtems For Gp32

    Diddent you miss some headers ? lcd.c looks like copy&paste, but the header is missing. Please c&p the complete file in the future. Thanx...
  7. M

    GP32 Need Help With Loading File Into Array

    { char *buffer; // pointer to free memory int offset=0; // position in file, 0=beginning int bytes=8192; // read bytes, in your case 9*9 = 81 int bytes_read; buffer = (char*) malloc(bytes); bytes_read=smc_read("dev0:\\GPMM\\your.dat",buffer,offset,bytes)...
  8. M

    GP32 Gp_setcpuspeed

    The pitch "bug" does not depend on a SDK, or any Software, its a Hardware thing. Thanx to gamepark, the gp32 does not have a real soundchip, only a dac, connected to a serial line (internal). The best thing is to choose a nice clockspeed, with gives you the samplespeed you want. There is a...
  9. M

    GP32 Different Samplerates In Mirkos

    Yes, the Problem is that i wrote only a 16Bit mixer, just changeging it to 8Bit is not working :) But why not add the missing 8Bit to 16Bit conversion ? Its only (i think) <10 lines of code :)
  10. M

    Gizmondo Commercial In German Magazin

  11. M

    GP32 Different Samplerates In Mirkos

    Look at mixermod.c, change gp_initSound(22050,16,SEGMENTSIZE*2); to: gp_initSound(11025,16,SEGMENTSIZE*2); So you can now use 11.025khz samples, 16 bit, mono or stereo.
  12. M

    Ps2 Usb-extreme, Usb-advance

    If someone missed it: http://www.hdadvance.com/index.htm Or in short: " USBeXtreme allows you to convert your PS2 games to USB HDD and run directly from the USB HDD connected to your console. It is compatible with ALL version of PS2 (included PSX)." So, i tryed this software , connected my...
  13. M

    Microsoft Xbox 360 Is A Fake!

    The presentation of the Xbox360 at E3, is a big Fake. There is no running xbox360, all playable xbox360 demos are Running on two !APPLE! Power MACs. Read the complete at: http://www.anandtech.com/tradeshows/showdoc.aspx?i=2420&p=5
  14. M

    GP32 Dynamic Linking Libraries Support.

    One easy way would be, if the libs are in the Flash-Rom already at boot-up, and a fxe who needs some functions from this (already in ram based) lib, can directly jump to this functions. But this needs a new firmware, so the new functions are always at the same place in ram. possible or not ?
  15. M

    Nintendo Revolution, First Pictures

    Hardware specs = ? But we know, its all Nintendo Machines Compatible, that means, you can run all SNES,NES, N64, Gamecube Games on this thing. You can Download them trough w-lan on an 512MB internal flash ram. The Power is 2-3x the speed of the gamecube. So its compared to the PS3, or Xbox 360...
  16. M

    GP32 Makefile Help

    CFLAGS is used HERE: all: $(OBJS) The compiler is now compiling all *.o files, and add the CFLAGS to each compile line. the make command is doing this. btw, you should update the SDK to 0.9.5 :)
  17. M

    GP32 Matkeupon's Fastasmblit Functions

    Try Changing this: void gp_FastTransBlit(void *framebuffer, int dx, const int dy, const int width2, const int height, const unsigned char *src, const int trans) { int xmin, ymin, xmax, ymax; int height2 = ( (height + 3) >> 2) << 2; int width = ( (width + 3) >> 2) << 2; TO...
  18. M

    Psparchive.de Open :)

    Thats the point, i think in the next weeks we will read more about running homebrew on psp, and the gp32 scene is moving to this lovely machine... This summer is a good time to get one, and at Christmas is xbox360 time :)
  19. M

    Psp Killing Gp32 Homebrew Scene ?

    Okay, you all know, the psp is cracked. It is possible to use a gcc crosscompiler with r4000 target, to compile psp homebrew stuff. The psp is hacked, you can run your homebrew stuff on it. At this time only on 1.0 Firmware machines, but i bet in the next weeks the 1.5 firmware is hacked too...
  20. M

    GP32 Longjmp

    libc is on a linux system the glibc ( very big ,about 3MB compiled ) libc on gp32 is the compiled newlib ( small, about 500kb ) libgcc is the compiled toolchain for the gcc compiler. libc supports commands for enhanced c/c++ commands. like malloc, free, ... The patch you posted here, was 2...
Back
Top