No, it's the new version. I can tell because it has sound. And it certainly doesn't run at anywhere near 24fps. And while the eye doesn't see any "faster", unless the video is synced to your eyes somehow, you *will* notice anything below 60fps.
Isn't solid state memory expensive? How can they afford to sell GP32 games at 5 bucks a pop when even the cheapest SMC cards are more expensive than that?
The only way I can figure is if the cards are like 8 megs each or something. Do they make them that small? Are the games only 8 megs...
Why must it be one or the other? I have a GBA SP and a GP32 and I love them both. There's ample homebrew available for both platforms and in that way they're really very similar.
I have:
NES
SNES
Nintendo 64
Nintendo Gamecube
Gameboy
Gameboy Pocket
Gameboy Color
Virtual Boy
Gameboy Advance
GBA SP
Sega CD-X
Sega Genesis
Sega 32X
Sega Saturn
Sega Dreamcast
Sega Gamegear
Atari 2600
Atari 5200
Atari Jaguar
Atari Jaguar CD
Panasonic 3DO
NEC TurboGrafx-16
NUON
Game.com
GP32...
Actually the problem is his SMC card. I had the same problem. Some brands of SMC don't work. I got a 128 meg Kingston brand SMC card and it fixed the problem.
Capitalized. :P
I'm just having fun with you tards, lighten up. I'm here to kick it just like you, so calm down and let's just all get along, shall we?
"GBC"? Wow, a PCEngine emulator running on Game Boy Colour? I'm Impressed! :lol:
Oh and don't give me attitude. You're the one who made the mistake(s).
That said, I'd love to see stretching implemented, but if not then I think I'll live. I'm too blinded by the quality of titles like Ninja...
Does it just simply NOT support saving yet, or is something wrong with my copy? Every few minutes it says "failed to save GP32\GPMM\monkey1\monkeysvga.sav" or something similar, and I cannot seem to save the game manually using the menu either.
Am I missing something? Why doesn't it let me save...
How odd, I could have sworn that PocketNEs was an emulator for GBA, seeing as how I have it here, running on my GBA and all. If the GBA hardware can emulate NES perfectly even with stretching, you'd think the GP32 could as well.
PocketNES has stretching, and it runs fine. And it looks decent too, despite the aspect ratio being way wider than the GP32 in relation to how tall they are.
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