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  1. M

    GP2X Scratchy Sound (sdl And /dev/mixer)

    EDIT: Actually i found the problem now. Another one of the many surprises the lack of comments and documentation has given me in OldPlay Appearantly the function that fills the buffer asks for a certain amount of bytes, not samples, (which i find quite stupid to start with) to be filled and...
  2. M

    Oldplay V0.97

    I dont think the sample rate is a problem. I can play the sample at any rate i want, and the scratches are still there, just slower. I copied the stream of shorts i get from the plugin and they play fine as well. I'm currently working on improving the playlists. I've added saving of playlists...
  3. M

    GP2X Scratchy Sound (sdl And /dev/mixer)

    Aligntment? Wouldn't that trash the samples completely? I mean it's still good enough to hear the melody quite clearly. Either way it's an interesting thought i will recompile in_cube with warning on alignment increasing casts
  4. M

    GP2X Scratchy Sound (sdl And /dev/mixer)

    Ah yes. I only took a quick look and noticed /dev/mixer in the code Can i perhaps set up SDL to print out the samples to a file instead of /dev/dsp?
  5. M

    GP2X Scratchy Sound (sdl And /dev/mixer)

    Hi i recently added support for GameCube music which uses the in_cube plugin for xmms. But im getting horrible sound quality. Scratchy sound, high frequent ticks, just a noise that almost drowns the music in alot of songs. I snagged off the stream of shorts that the plugins are asked to fill...
  6. M

    Oldplay V0.97

    Manwe, yeah now i heared it. Thanks for the find! There are probably lots of bugs left in libmodplug, but i wont try to fix them unless i actually have a song which i can check the results with. So..ok, time for another release Id say this is just alpha yet becuase i haven't tested it all out...
  7. M

    Wind And Water: Puzzle Battles Teaser Demo Soon!

    This is excellent news! i have been looking forward to this game! I want to buy it already
  8. M

    Oldplay V0.97

    Loading of samples isn't the job of the frontend. uade does that internally AFAIK. I've already gotten prefixes to list as well, it didn't become a problem like i thought it would But before you get your hopes up, uade seems to consider every mdat file 0 seconds long. I can't even force it to...
  9. M

    Oldplay V0.97

    Manwe I'm listening to it now, not sure what i should be looking for though. Also i'm not expert on tracked formats, so if you could explain how it sounds like when you skip a pattern it'll be helpfull. What's usually the problem is that some samples are trashed, if you are missing a certain...
  10. M

    Oldplay V0.97

    There aren't that great libraries for them. I was taking a look at gfs, but i got stuck when i couldn't compile the VBA part for the gp2x. Might give it some more try by combining it with the gp2x version of VBA PSF i haven't looked into. Writing plugins aren't that hard actually. Whats...
  11. M

    Oldplay V0.97

    Indeed. Im looking through the main method. Most of that stuff you wont have to worry about when writing a plugin for oldplay. This should be hard at all, the setup for pokecubed seems almost optimal for OldPlay. I'll give it a try, first i need to isolate all needed files and make a small...
  12. M

    Oldplay V0.97

    Sounds interesting. Although there are alot of things to implement for just me. If you want i can explain in detail how the plugins are built for OldPlay and you could possible convert your player to confine to that What the plugins want is that the library in question can fill a buffer with a...
  13. M

    Oldplay V0.97

    I'm at the mercy at how Game Music Emu handles m3u files (although i can suggest changes to Shay how to handle them) I've managed to play one tune that was without m3u file, but several others didnt work. You also dont get any subtune name or tracklength of course (but there is silence detection...
  14. M

    Oldplay V0.97

    Redeeman: mp3 is support and ogg is definitly on the TODO-list Nothing beats good old game music. If you think there are something wrong in the genereal behaviour when playing or anything like that tell me and i'll take a look at it. I've tried my best to make it behave like i want it too, but...
  15. M

    Oldplay V0.97

    EDIT AGAIN: Now it's 0.98 Changelog on page 2, same link EDIT: Acutally i updated it again, right now i'm calling it 0.98a Although who gives a shit about version names, the interesting stuff is the changelog anyway. Look further down. The links are the same, i just replaced the files Well i...
  16. M

    A Few Quick Links Please

    You messed up the url a bit, just in case; this is the right url
  17. M

    Gmenu2x V0.8 Released

  18. M

    Gmenu2x V0.8 Released

    Made some changes on Esslans swedish translation.
  19. M

    Oldplay 0.96a

    Hi again. Just thought i'd let you guys in on some update: to the next release there will be support for AY, KSS, HES, NSFE, VGZ as well as M3u files for all game music formats. (those mentioned + vgm, gym, spc, nsf) There will also be seeking(+ - 10 seconds) in single tune game music files as...
  20. M

    GP2X Alignment Problems

    I love this thread. I didn't know about this earlier, and googled to find; echo 2 > /proc/cpu/alignment This fixed fasttracker for modplug, if only i knew this earlier! Of course, not a good way to solve the problem, but the unaligned reads are eeeeverywhere in libmodplug. I've fixed at least a...
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