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  1. M

    An Interview With Notaz!

    Hey i'm in there!
  2. M

    Ommpc2x V0.1.2

    Adding support for pls-files should be very easy. It's actually alot easier to parse then m3u. http://en.wikipedia.org/wiki/PLS_%28file_format%29
  3. M

    Oldplay V1.20

    Oldplay already supports prefixes, it's just that the UADE plugin has lots and lots of bugs and most formats aren't working. When named file.mod then libmodplug is used instead (which is pretty good) UADE is huge and very very hard to use, so i haven't touched it since i took over the project...
  4. M

    Oldplay V1.20

    PokeParadox Yes but i want to know what formats the feature request specifies. As in, what songs should i make mono. I mean, alot of the supported module formats aren't even from the Amiga. Yes this is a known bug. Occasionally SDL just gives me the wrong samplerate (still claiming it gives me...
  5. M

    Oldplay V1.20

    So what kind of modules are we talkings about? Amiga type modules (through UADE) or PC type (through libmodplug)?
  6. M

    Oldplay V1.20

    As usual, email one to my gmail (micketeer) and I can fix it. As for mono, well... i can't really see why?
  7. M

    Oldplay V1.20

  8. M

    Gngeo V0.7a B4

    Beta4 didn't work with sound for me (lockup at NEO-GEO screen), but beta5 runs well. Game: Puzzle Bobble and Waku Waku 7 (although everything but the text was black in Waku Waku 7) Status: Sounds works, but aftera a few minutes it gets worse and worse, until it the sound is all garbled. After...
  9. M

    Mame Gp2x 3.8

    About the issue with randomly broken sound; I've encountered a very similiar problem with oldplay. Sometimes when i use SDL_OpenAudio i get the wrong frequency (even though it claims i get what i asked for), and sometimes it just gets quiet, and sometimes the callback function for the audio...
  10. M

    Oldplay V1.20

    As usuall with new formats i have to guess how much i should clock the gp2x. I've only tested a couple of midis, send me some of the heaviest ones and i'll up the clockfrequency. It seems i made a stupid logical error when searching for paths to load from. I'm at school now, so i can't test...
  11. M

    Oldplay V1.20

    Did you do this? * MIDI support. Needs the sound patches installed in oldplay/timidity/timidity.cfg and oldplay/timidity/instruments/... (Just extract in the oldplay dir) /mnt/sd/timidity/timidity.cfg also work. Here is the url to the patches...
  12. M

    Oldplay V1.20

  13. M

    Oldplay V1.20

    I'm gonna be a bit busy the next 2 weeks, so i won't hold back the next release until then. http://www.micket.com/oldplay.zip VERSION 1.20 * 10 new formats supported: ADL, WLF, JBM, D00, TTA, APE, MPC, WV, MIDI, AAC * Increased some clockfreqs since i found FLAC and other formats to be a bit...
  14. M

    Oldplay 1.15

    Yes, d00 was broken. It's fixed now, but i'm working out a last few bugs in the AAC-playback before i release a new version I'm not so sure what you are trying to say about the 669-tune.. whic another of which does play? What? If you know it should work in libmodplug, then email it to me at my...
  15. M

    Oldplay 1.15

    Hi everybody! I've been wondering about some stuff for a while now, such as the fake stereo in sidplay. Personally, i feel like switching over to mono for the next release, becuase hearing half the instruments in one ear, and the other half in the other (which is all it really does), well...
  16. M

    Using Libmikmod And Sdl_mixer In Parallel

    This happens with every program afaik
  17. M

    Anyone Built A Mame Box For The Gp2x Yet

    Well. who doesn't love david hasslehoff!
  18. M

    Some Questions Regarding Dynamic/static Linking

    Hi, Orkie asked me to compile a dynamically linked version of oldplay, so tried some things out This is the libraries i use CODE STATICLIBS = -Wl,-Bstatic \ -L../libs \ -ladplug \ -lbinio \ -lfaad \...
  19. M

    Oldplay 1.15

    My/sasq's code assumes that the header data is correct. Since this is a MPEG2 file it's header data is nonsense and i read 44100 which it says. I'm currently trying to fix this now (reading from the point where the synth starts adding samples) becuase that samplerate always seems to be...
  20. M

    Oldplay 1.15

    hopefully when i sort out the last unaligned cast (which i think is causing the segfault) in libtimidity. (I cannot play it through SDL as it doesn't let me handle the stream manually) EDIT: Actually after many many printf's i found that it's probably a really really ugly cast that does it...
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