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  1. M

    GP2X Mikit Player Sources Released

    When it comes down to asm, it's really just this line as far as i can see CODE asm("flds %1 fistpl %0" : "=ms"(c) : "mf"(*srce)); While i know no assembler, i could fix this, since the function using it is just void FloatTo8Copy(real *srce,SBYTE *dest,ULONG...
  2. M

    GP2X Some F200 Fixes For Oldplay

    UPDATE: There might not even be anything wrong, so no need to bother reading anything here!!! Appearantly Oldplay crashes when you try to turn off the screen on. I haven't actually written this code myself, this was all from Sasq when i took over the project. I guess the problem might be in...
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    Do You Want A Linux Music Player Ported To The Gp2x?

    Hey, i'm not around here much nowdays, pretty busy most of the times. But really, if you found a bug please send me a bug report. I don't know why it won't run on F200. I could make a debugversion that is very verbose, but i would need someone to send back debug messages. If someone is...
  4. M

    Thats It Im Leaving !

    Farewell, you'll be missed *sniff*
  5. M

    GP2X Sdl_endian.h

    Perhaps this comes from unaligned casts, which you cant/shouldn't be doing. I don't see anything suggesting that current is aligned to 2 bytes, so the result is expected to be wrong.
  6. M

    Hi Supercoders :), You Wanna Earn 100 Euro's By Adjusting A Audio

    Yeah, I have no idea how you think those lines of code would help, really. This would have to be applied to the sample buffers that are beeing sent to the audio buffer routines. Either way, i did some simple tests with skipping every 6th sample, and since it sounds acceptable, i think this is...
  7. M

    Hi Supercoders :), You Wanna Earn 100 Euro's By Adjusting A Audio

    Yes, that is what i described and found complicated to implement. It's theoretically rather easy, but there is however no way to "just increase the samplerate". The best i could do is skipping some samples in the buffer, say, every other sample -> 200% playback. But thats most likely way to...
  8. M

    Hi Supercoders :), You Wanna Earn 100 Euro's By Adjusting A Audio

    Well i didn't add it becuase i don't know how to add the effects, not so much "implementing the controls". Most of these effects are pretty darn hard to code. Pitching.. that is; faking 120% playback speed without changing the samplerate.. ugh If anyone has code to apply these effects on a...
  9. M

    Oldplay V1.30

    Yod4z: If you can reproduce it and tell me how, i could maybe fix it. Series-8: What kind of songs are you listening too? I believed i had set most infinite songs to 2:30, at least game music.
  10. M

    Oldplay V1.30

    As for amiga and UADE, i haven't had time to redo the code. Dual file songs aren't working and i don't know why. I've tried to track it down but UADE is massive. It's also outdated and heavily hacked into, so i planned to redo the whole plugin and hopefully get all tunes right. As for lengths...
  11. M

    Oldplay V1.30

    Thanks for the bugreport. It's fixed now, download again. (But the folders get messed up.. not sure how to handle that.. at least it works now)
  12. M

    Oldplay V1.30

    New graphical update, so i'm using the old image. VERSION 1.30 * Fixed minor bugs with VBR mp3's without the Xing header. * Fixed bug in AAC loading for files with ID3 tags * Fixed skipping of corrupted parts of OGG-files. * Changed to mono for *.mod's (+upsampling). * Enabled various effects...
  13. M

    Hi Supercoders :), You Wanna Earn 100 Euro's By Adjusting A Audio

    Have a look at plugin.h and the plugin folders for what you want to decode. svn://mira.areta.org/micket/svn/oldplay
  14. M

    Hi Supercoders :), You Wanna Earn 100 Euro's By Adjusting A Audio

    I can give you the plugin i use in OldPlay. It'll give you the basic interface "load_song(fname)" followed by "fill_buffer(dst, len)" to fill a buffer on demand. It doesn't load the whole song, supports fast seeking. You can have the vorbis plugin as well (it's the same)
  15. M

    GP2X What Rgba Format Do You Use (non-sdl)?

    Just out of curiosity, why 16 frames and 144? The closest upper value should be 136 (or 132 for green) in RBG565. Still i agree with your argument. Also, since this thread is back from the dead; Whats up with the YUV-comments in this thread. I mean, in the end values must be sent to the LCD as...
  16. M

    Why Did You Get A Gp2x?

    I bought it for the emulators, but nowdays i don't use it at all. I just code for it. I've easily spent 10 times as long time coding on oldplay then i have used it.
  17. M

    How Long Do These Things Take?

    I've probably spent a couple of hundred hours on OldPlay. I dont really dare on guessing, but it's a massive amount of time. And i didn't even mae the first versions of it! (Although, just understanding all the code was half the work)
  18. M

    Gp2x Lcd Compatible Colors

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    Gp2x Lcd Compatible Colors

    It can display 16 bit, RGB565 Not sure if Photoshop can change to this mode (i doubt it, but maybe) The only reasonable way to blit RGB888 graphics is to cast away the least significant bit's for each channel. So basicly 0x123456 becomes 0x083256. I wrote a small program that applied floyd...
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