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  1. M

    Aurora For 2.0

    I guess it's the 6 bits per channels that you are talking about, which is a restriction that applies everywhere, although probably just noticeable in things such as menus (beeing still images, often with smooth gradients (the true enemy of limited color depth)) I made some examples of dithering...
  2. M

    Dosbox 0.65 For Gp2x

    There is simply nothing else to do then to extract the archive and run the gpe fil from /mnt/sd/dosbox/8088_cor/ ? Im running it through telnet and i simply get : error while loading shared libraries: cannot create search path array: Cannot allocate memory however i try to start dosbox (Using...
  3. M

    Gmenu2x V0.3 Released

    Feature request; All the sound, nand, usb-network, usb host and server settings from the original. :)
  4. M

    Gmenu2x V0.3 Released

    :D Im gonna go install it now :) edit: Hmm, when i press select and get the "Add link in '...' Delete link '...'" screen, the bakground flickers *alot* between the darkened and normal background.
  5. M

    GP2X Unofficial Squidgesnes Svn

    Ah. i finally got around to add my change to png files. However i haven't been able to test the Makefile for the windows version, so if someone could try to compile and make any changes to it it would be great (Im using the Makefile.ooPo that i added, which, as one might suspect, should be...
  6. M

    GP2X Making Images Prettier With Dithering

    I've done quite a bit of improvement in my testprogram. It's still on; http://www.micket.com/Code/dither/gp2x_png.c and should compile with something as simple as gcc -lpng -std=c99 gp2x_png.c -o gp2x_png you'll probably want to run ./gp2x_png -f -c -p=ff00ff imagein.png imageout.png most of...
  7. M

    GP2X Making Images Prettier With Dithering

    If you do it when you actually load the files and not everytime you draw a frame there will pretty much be no negative effect whatsoever. But i'm having a hard time seeing that filesize would ever be an issue. It's certainly not bothering people alot atm, as for example squidgesnes used bmp's...
  8. M

    GP2X Making Images Prettier With Dithering

    I've seen some hack to make gimp run them, but no binary for debian, and i haven't gone through the bother to compile it yet. I got a friend to send my two tests (of squidgesnes and gmenu2x images above) and i checked them out. Just by looking the different results are indistinguishable...
  9. M

    GP2X Making Images Prettier With Dithering

    Ah. well i dont use windows at all myself, and anyone else in linux not wanting to bother with wine can actually use my program, It comiles as simply as "gcc gp2x_png.c -lpng" and actually does work very easily, it just makes the files quite big atm as i haven't set any compression to it. Also...
  10. M

    GP2X Making Images Prettier With Dithering

    Well. I for one was slightly bothered by the sometimes lacking colors in 16-bit. Well, at least when it came to different gradients (most likely seen in menus and such) so i tried to apply some dithering to them, and i must say i'm quite pleased with the results First off, a familiar example...
  11. M

    Littlegptracker V0.31a

    A more complete description of trackers; http://en.wikipedia.org/wiki/Tracker
  12. M

    GP2X Unofficial Squidgesnes Svn

    Yeah i've already made those changes, but i'm completely new to subversion (as well as cvs) so i haven't figured out how to make the changes yet (I'm mostly afraid of messing it all up! eep!) I'll also need to edit the makefiles, and since my own makefile is heavily edited to fit my devkit...
  13. M

    GP2X Unofficial Squidgesnes Svn

    I'd like to add the menu changes i did (changed it to take png24. But seeing how it would requier people to also update the bmp to png images which aren't a part of the svn i'm not sure i should? Without the png images it'll crash at startup.
  14. M

    GP2X Added Png Support In The Squidgesnes Menu

    Hello everyone! I did some changes to the menu for squidgesnes. I guess this should work with any version of the player The code can be found here http://www.micket.com/Code/ The makefile is set up to work with ooPo's nice little package of compilers and libs, but should be easily modified to...
  15. M

    GP2X Talent Thread

    Area of expertise: Programming (math and physics, C, Haskell, ), Art, Specialisation: Fairly good at 3d-modeling/unwrapping/texturing, graphic design. Programming; Math and physics Level of experience: Art; Good enough. Programming; limited/not enough for games Free time: An hour or two most...
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