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  1. M

    GP32 Trouble With My Bitblt Function's Speed

    Inopia, I have a question: Are you sure this ADD r1,r2,r3 MOV r4,r1 takes 3 cycles ??? I know about the load-use interlock, which makes an instruction take 2 more cycles if one of the registers was loaded with the previous instruction (with a LDR, LDRB or LDRH). But I've never read anything...
  2. M

    Gpfinalwar 0.6

    Yes I guess the loading bug does rise the difficulty... I'm looking into it, and I'll update my webpage when it's done.
  3. M

    GP32 Trouble With My Bitblt Function's Speed

    I've got some asm routines, if you want to convert them to 16bit (which is easy). Tell me if you're interested.
  4. M

    Gpfinalwar 0.6

    :rolleyes: Thanks !!!! I was planning on releasing the source code, but when I'm finished with my scrapbook to do list... Nevertheless, I think the whole thing will be far more interesting when it will load everything from external files. As I started working on this, well, let's just see how...
  5. M

    Build In Final War?

    I know, I know, vb6 sucks... But it's quite straightforward, so it makes the things quicker to program. Get used to it, my tileset editor I am currently on will be in vb6 too...
  6. M

    Gpfinalwar 0.6

    Yes porting it to DC would be a good idea, for sure ! The problem is, I just sold my DC (I'm a bit ashamed), but I guess it's not a problem. The whole game is in C, except for the gfx and sound mixing routines.
  7. M

    Gpfinalwar 0.6

    Here is the petrol tile: The 3 zip files (rar files to be specific..) are in fact one big rar, divided. You'll need the 3 of them to unpack the game. The pdf file is a good idea, I'll have to take some time to do this.
  8. M

    Gpfinalwar 0.6

    Just noticed the nice news :rolleyes:
  9. M

    Gpfinalwar 0.6

    Check in the in-game options, if the music is enabled. Then, check if you have set correctly the mod dir, and then check if the mods are enabled in the playlist. Tell me if it doesn't work.
  10. M

    Gpfinalwar 0.6

    You have to build a mobile derrick, with a war factory, and deploy it on some petrol tile of the map. When it blinks, then you earn money.
  11. M

    Gpfinalwar 0.6

    3 / 3
  12. M

    Gpfinalwar 0.6

    2 / 3
  13. M

    Gpfinalwar 0.6

    As I don't really know if multimania will keep my account as there is a lot of downloads on my account, I post my game here, so that will be easier for bug reporting also. Thanks in advance for any comment or suggestion.
  14. M

    Gpfinalwar 0.6

    It's availablel on my website !!!!! http://membres.lycos.fr/matkeupon/ Any comments are welcome.
  15. M

    Gpfinalwar 0.6 Available

    You'll find the link here: http://membres.lycos.fr/matkeupon/ Comments are welcome, as well as what you'd think about a moddable version !!
  16. M

    GP32 4kb Aligned Addresses

    Thanks for your explanations. Actually, I hadn't any sound glitches before that, but I believe this is more elegant. Anyways, if someone is interested in my asm mixing routine, just tell me.
  17. M

    GP32 4kb Aligned Addresses

    Well, thanks mr.spiv !!!! mr.mirko, I don't really get the difference between a much lower access to the memory bus, and increasing the speed... Anyways, I was setting the flag to 0xFF2 as stated on mr.spiv's website, and the 0xFFA should leave the cache on but just disable the writeback (to...
  18. M

    Gpfw 0.6 Beta

    Should be ready tonight... I just try to get the AI fully working, which is almost done. :rolleyes:
  19. M

    GP32 4kb Aligned Addresses

    I'd like to disable caching on my sound buffer, as I heard it would increase the mixing speed. The thing is, I declare my buffer simply like this: unsigned short sbuffer[sbufsize]; How can I make a 4KB aligned buffer ??? Thanks
  20. M

    Gpfinalwar 0.6

    Hey Octavious !!! Do you still have your AIM account ?? That would be nice to tlk directly ;)
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