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  1. trabitboy

    Problem compiling SDL2.0.3 with CDevtools

    trying today! well thanks for that last bit :}
  2. trabitboy

    Problem compiling SDL2.0.3 with CDevtools

    Hello, I've been sidetracked trying to complete a feature instead of the port ;) I'll get back to it this week and post the output log. I have too mildly noob questions: - I like to work other ssh ( bigger screen ) . How to get the context of the cb / cdev tools shell from ssh ? is there a...
  3. trabitboy

    Problem compiling SDL2.0.3 with CDevtools

    hello again, ptiseb, applying the patch on a newly extracted sdl2.0.3.targ.gz fails ? some patches go through , some are rejected according to the logs. ( tried with cdevtools 2 pnd )
  4. trabitboy

    Problem compiling SDL2.0.3 with CDevtools

    well the wifi on my pandora has got quite unstable , so I could only cdevtools 2 on ( smaller ) ! I'm trying with that now ;) will figure out how to copy the pnd from windows to the pandy sd card latere didn't see pti seb post, taking a look at the patch, thx ! edit: right now I'm reduced...
  5. trabitboy

    Problem compiling SDL2.0.3 with CDevtools

    I will try again with your tips and the cdevtools 2 then !
  6. trabitboy

    Problem compiling SDL2.0.3 with CDevtools

    Hello ! Got spare parts for my pandora,  downloading the codeblocks pnd, and getting ready for a porting weekend :) The sdl2 patch would be nice indeed!
  7. trabitboy

    Problem compiling SDL2.0.3 with CDevtools

    Thanks for the tip, I'll try soon, got a bit sidetracked by the raspberry/pc version. Would you have a link to the patch? I hate to feel like a noob, but I don't know where to look for it ;) ( apart from googling "ptiseb" "sdl2" "patch" )
  8. trabitboy

    Problem compiling SDL2.0.3 with CDevtools

    Thanks for the pointer ! I will try with the codeblocks PND  . Did you try from trunk or SDL 2.0.3 release ? I could see another topic on the forum with 2.0.1 .
  9. trabitboy

    Problem compiling SDL2.0.3 with CDevtools

    Hello! After porting a rather big sdl project to sdl2 and the raspberry,  fully through ssh / nano / gdb / etc, I thought " WHAT THE HELL , let's get the pandora out and get some use out of it "  B) but using the CDevtools and trying to build SDL2 at the root of my sd after ./autogen.sh...
  10. trabitboy

    How to install Android on your Pandora

    Hello, wanted to report an issue ( for others not to fall into it ): I've been using android for pandora regularly for say, a week, and had no critical problem. Then I tried to use a 64gb sd card I couldn't use on the normal linux side ( wouldn't show up ) in the second sd slot ...
  11. trabitboy

    drop box like service for pandora

    I didn't see drop box was provided in source form for linux, I'll also give it a try, thanks for your answer :)
  12. trabitboy

    drop box like service for pandora

    I work on a project where we share assets and builds via dropbox, I was wondering if there was sort of an "open" way to do this on the pandora ? ( to work on the port of our project for instance )
  13. trabitboy

    Faster delivery/upgrade - Craig's orders

    queue number 74, received my unit this week, order upgraded from an initial order in october 2008. well it's been a long time, but this machine is wonderful ! the finish is rather impressive, dpad and nubs are wonderful, and xfce use with nubs is great . just searching for the...
  14. trabitboy

    What Accelerated 2D Performance To Expect?

    I used C++ sdl when contributing a tiny bit to pandora panic, I was schoked that on my relatively new laptop ( dual core from 3,5 years ago ), I could not get 60 fps. So I found a 2D gl blitting example 1 year and a half ago, and went from there for my following project ( c++ gl on PC )...
  15. trabitboy

    What Accelerated 2D Performance To Expect?

    thanks for all detailed info so far ! game is 640 480 , I blit 8x8 tiles with alpha = 4800 8x8 quads then the player and the ennemies is like 10 128x128 quads with alpha at the moment I upload the textures as rgba ( 32bits ) turning off alpha when necessary ( for most of the tiles ) seems a...
  16. trabitboy

    What Accelerated 2D Performance To Expect?

    Hi, I've been doing 2D gl for 2 years to port easily my game projects once I get my real pandora ;) so I've been working 800 X 480 32bpp , blitting a lot of 2d quads ( textured ) however I began developping on a netbook recently ( commuting ... ), and I realised that netbooks can't push that...
  17. trabitboy

    Escape From Zombie City

    just had tremendous fun with this game , then done all levels 4 times, then realized it was WIP :lol: solid art, solid gameplay for a homebrew. Really I was pulled in ! I wanted to know more ;) shotgun on zombies is super fun, and grenades too; you nailed the fun aspect really. looking...
  18. trabitboy

    Did You Get Your Retail Wiz? Post About It Here!

    I had my wiz for 3 weeks, I just use it every day ! The level of the homebrews/ports on this system is astonishing, I play : Gianas Return, Noiz2sa, and Her Knights at the moment. The dpad is ASTONISHING: I like the psp2000 d-pad, but this one is as good as the DS tank d-pad, even if it's a...
  19. trabitboy

    Caanoo / WIZ 1.2.1: Nehe + Openwiz + Wiz3D_Devel = Hang On Exit !

    that is correct ! didn't see it through the launcher, thank you for pointing it out . will also try to rebuild the libs with glport when I get back to my linux machine.
  20. trabitboy

    Caanoo / WIZ 1.2.1: Nehe + Openwiz + Wiz3D_Devel = Hang On Exit !

    Thanks for your answer Pickle ! But what puzzles me is that the prebuilt binaries behave fine . EDIT: found your thread here http://www.gp32x.de/board/index.php?/topic/52866-openglad-and-glport/ so basically I should take the 3D pack, remove wiz gl es and adapt existing makefiles to use...
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