When testing it I found that it didn't play live tv at a great frame rate but it actually recorded ok so it should be suitable as a PVR.
My sticking point with mysql was getting it to create a mysql.sock in a user defined folder (and you can't seem to copy the one from /etc).
Hi
I thought it might be fun to have the Pandora acting as a PVR, a 32gb card should provide storage for a few standard def programs.
After fighting my way through dependency hell I've managed to get it working. The issue I have though is how to configure it in a way that is PND friendly...
I did try adding beta wifi two player support for my Gravity Force remake http://boards.openpandora.org/index.php?/topic/6300-gravity-force/page__st__20#entry113442 but I never received any feedback as to whether it worked for people.
There's some code starting at line 343 in drawing.cpp marked with #ifdef NO_THREADS
I can't see this is the old version, looks like it's related to the frameskip code. Is this define required?
Is the makefile building m68k/m68k_cmn_intrf.cpp ? This is where void m68k_go(int) and void check_prefs_changed_cpu() reside, both of which are causing linker problems.
I'll look into it. Tbh, I don't really think o3 added much performance over o2 but does appear to break things so I may just do a full rebuild using o2.
V1.0.8.3 in the repo.
Changed clock speed setting to Notaz's method.
Also, read this thread http://boards.openpandora.org/index.php?/topic/8569-best-version-of-bubble-bobble/ and checked out how it played on FBA and to my horror realised that aggressive optimisation had broken it :( --...
I wanted an copy of Audacity and couldn't find it in the pnd store so tried porting it myself. Only when I came here to make a post did I notice a version has already been ported!
Anyway, I've got V2.0.0 to build and run, the only problem is that it segfaults after playing a track (everything...
I copied the libstdc++ lib from the toolchain into the fba caanoo directory and everything worked.
I assume I can copy the libstdc++ from the caanoo itself into the toolchain to avoid this error in future, or is this likely to cause other problems?
Thanks
I have mixed results:
Built Gravity Force - works fine
Built Capex front end - works fine
Built the main FBA code, but when I try to run it I get the following error:
./fba.gpe: /lib/libstdc++.so.6: version `CXXABI_ARM_1.3.3' not found (required by ./fba.gpe)
libstdc++.so.6 exists but I guess...
Thanks, I'll change it for the next release.
The launch script also changes the remembers the original CPU speed and reverts back to it to cover any instances where FBA segfaults, currently I use:
cpu="$(cat /proc/pandora/cpu_mhz_max)"
..launch fba
echo $cpu >...
Also, the CPU speed setting changes weren't working, this was due to /proc/pandora/cpu_mhz_max not being writeable (even using sudo echo). I have changed the permissions on my system to read/write to enabling fba to make changes. If someone knows a better way of doing this I'd be grateful.
I...
V1.0.8.2 has the following changes.
Hold B button in Capex for faster scroll (disables the vsync)
Shoulder buttons page up/down in Capex.
Fixed loading of megadrive, pc engine roms.
I would certainly be interested as the current toolchain appears to produce code that has bugs that don't appear when compiled on newer version of gcc.
This is noticeable when compiling FBA as the identical code works fine on pandora (gcc 4.3.3) but has some weird driver errors and random...
Added updated version here
Fixes exiting on crash
Pressing Home II on main menu will let you config controls and access networking options
Changed level save so that you have to complete 5 levels at a time (as per the original) to create a bit of longevity
Enjoy
Dave
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