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  1. eyecreate

    Release The Poweder Toy

    Found this simple but cool powder/sand simulator, except it simulates TONS of stuff. (Radioactivity, fire, C-4, Plants, noble gases, electricity, silicon, pressure, air, fire, etc) Watch out, can be a big time sink! ;) http://repo.openpandora.org/?page=detail&app=powdertoy-powder-arm-6403
  2. eyecreate

    Release Preliminary Minetest pnd

    I don't think there's anything I can do without rewriting minetest to save the world differently or a different filesystem, but that doesn't mean there isn't a solution I don't know about.
  3. eyecreate

    Release Preliminary Minetest pnd

    Updated minetest on the repo. Changes are mostly just updating minetest to latest version. This means controls are configurable(mostly) in your minetest.conf file. You can use that to do things like invert the mouse too. Hopefully, some bugs are fixed, but most the big ones(I think related to my...
  4. eyecreate

    Abiword Dictionary

    I was using Abiword to write up a paper for uni today when I found out it didn't have spell check working. Here's my re-compiled version with hunspell and enchant compiled with hunspell. I've included English dictionaries in the PND, and if I understand PND workings correctly, you can add any...
  5. eyecreate

    Irrlicht issues

    See my minetest pnd for where I've currently used Irrlicht. It seems to not have any real performance issues, though a little slower than my desktop, it runs fine.
  6. eyecreate

    Release Preliminary Minetest pnd

    Okay, so I've made a few quick changes. First, I used the highly useful scripts from Blue Protoman to switch the nubs during play. From the bit I tested, this improves controls a lot. Also, I hard set it to fullscreen(don't think anyone will be upset) as it's only changeable in code in the...
  7. eyecreate

    Porting Minetest

    SURPRISE!
  8. eyecreate

    Release Preliminary Minetest pnd

    With some help from sebt3 on using his Irrlicht, I've gotten a preliminary build of Minetest-c55 built for the pandora. It works surprisingly well without overclocking or using low-end settings for minetest. I've done a few modifications in multiple places. First, I added support in minetest for...
  9. eyecreate

    Release C/C++ Development Tools

    I've removed my .fisrtrun and it fails on recreating. I believe on testing ability to find libraries, right before where it asks for my sudo password. Rerunning the pnd again does not change this even though the "testing ability" is now successful.
  10. eyecreate

    Irrlicht issues

    Oops, didn't know there was a separate branch for that. Will look into that.
  11. eyecreate

    Irrlicht issues

    I've been trying to use the Irrlicht engine, but have been having issues with it and using opengl. Has anyone else seen something like this? Irrlicht Engine version 1.7.2 Linux 2.6.27.46-omap1 #1 Wed Feb 23 01:09:42 CET 2011 armv7l Creating X window... No GLX support available. OpenGL...
  12. eyecreate

    Release Synfig Studio

    @milkshake: The "failed" version is the one listed here I uploaded to mediafire. I don't think I did anything different than what I did to Gambas' PXML file.
  13. eyecreate

    Release Synfig Studio

    That's funny it's up, maybe it still submitted it after saying there was outstanding issues with the PND.(I guess it didn't cancel, then.) Also, it's just a quick port. I didn't modify anything to fit the screen, but it ended up being not too bad.(a little tweaking some of the dialogs etc...
  14. eyecreate

    Release Synfig Studio

    I've quickly finished up a synfig studio port of 0.63 rc3. It's not on the repo yet because I haven't gotten the PXML filled out enough to pass upload. Will attempt that soon. Until then, here's the pnd: http://www.mediafire.com/?7lysof1lkk3kgzq
  15. eyecreate

    Release Gambas3

    I have finished porting the Gambas 3 RC 1 to Pandora. You can try it out here: http://repo.openpandora.org/?page=detail&app=gambas3-17044 Not all modules were compiled, including no porting was made for the OpenGL modules. (along with SDL, which uses opengl in gambas) Only sqlite3 is...
  16. eyecreate

    cross compiling kdelibs

    So, lots of crazy. KDE SC 4.5 won't work with qt 4,7 and KDE SC 4.6 won't work because the host attica is out of date.(for building the host tools) Figuring at this point that the Qt on the Pandora wasn't compiled with sessionmanagement, I thought I should try to compile qt 4.6 myself, but that...
  17. eyecreate

    cross compiling kdelibs

    Thanks for the qt 4.7, it's why I actually wasn't building the latest KDE SC. I was building 4.5.5, which requires 4.6. Does that mean the qt built into the NAND (4.6) doesn't have sessionmanagement?
  18. eyecreate

    cross compiling kdelibs

    Great! I was missing adding host tools path and uncommenting the cross compile section of kjs cmake file. Later on in the compile, I came across an error related to it saying there was no sessionmanager in built qt. Is this true, because I'm guessing I'd have to custom compile a version on qt...
  19. eyecreate

    cross compiling kdelibs

    Are you referring to this? http://techbase.kde.org/Getting_Started/Build/Windows/Cross-Compiling because I couldn't find any other.
  20. eyecreate

    cross compiling kdelibs

    I've finally gotten kdelibs to compile! This is version 4.7.1 with Qt 4.7.4. The file listed here is a snapshot of my /mnt/utmp dir that can be used to start a compile for a kde based app...
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