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    Quad-ren 2d Graphics Engine

    Imagine that in "more code" there is a "return 0;" or a "throw something;". This would result in a memory leak. Why don't you make it easier (and better) like this: CODE qr_sprite tux_s("../media/tux.QRDD"); tux_s.do_somthing(); // ... more code // we don't need to free anything :) I also...
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    Beta Galactic Artifact - Release B

    Ok, so now im getting this error: error while loading shared libraries: libvga.so.1: cannot open shared object file: No such file or directory carn't find a Arch package, or the source of that lib tho, only RPM's.
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    Quad-ren 2d Graphics Engine

    Quad-Ren is a free, open source(LGPL), resolution independent 2D graphics engine with the primary focuses being on simplicity and minimalism. It was developed primarily for creating 2D games, with features such as built in support for animations. Though there is nothing to prevent it from being...
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    Win 2k?

    Pearsonally i like Blenders editor, while the editor itself lacks effects, Blenders nodal compositor more than makes up for this as it can do prittymuch anything if you put your mind to it and be creative. I hate using windows, it always feels encredably slow, even on a fresh install. its file...
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    2d Vector Collision Detection

    Thanks greatly for all of the explanations, helped a lot;) About Box2D, I may use it in the long term, but I would also like to learn how to implement collision/physics myself as well.
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    Collecting Wishlists For A 2d Game Development System

    Is this going to be open source or just free? and will there be a Linux version.
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    Collecting Wishlists For A 2d Game Development System

    Resolution independent: the game will run the same regardless of the resolution it is rendered at, or the aspect rasio of the screen. scale graphics on the fly to the screen res, and letterbox the output if nesoserry.
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    2d Vector Collision Detection

    Say I have a vector[V1], which over one frame moves to the point[V2]. Slap bang in the middle of the two points is a triangle, defined by the points P1, P2 and P3, The problem is that V1 is moving so fast it completely skips over the triangle. The solution that I have come up with is to take...
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    Angström Multiple Desktops?

    it doesn't matter if the default WM doesn't support multiple desktops, as they are easy to replace. Though on sutch a small screen you wont want more than on or two windows visable anyway. [edit] Typo
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    Help With Compiling Dynamic Libraries Into Static Binary

    You should be able to compile the various libs into `.a' libs and link to those, though exactly how to achieve this depends on how the libuerys build systems are set up.
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    Galactic Artifact - Pre-alpha Binary For Windows/linux

    The Linux binary wont run on 64 bit CODE ./GalacticArtifact0055 ./GalacticArtifact0055: error while loading shared libraries: libSDL_image-1.2.so.0 But there is a so called ``libSDL_image-1.2.so.0' CODE :/usr/lib$ ls | grep libSDL_image libSDL_image-1.2.so.0 libSDL_image-1.2.so.0.1.5
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    Sdxc Support?

    QUOTE carry all the source code (w/tools & data) I've ever written You must have a hell of a lot of source code to need more than 128 gigs :D.
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    Sdxc Support?

    QUOTE What do you do when a new pocket sized 1080P/120 3D HDTV video camera comes out? Even with compression, that would fill up 2 TB pretty fast. It is doubtable that the optics of a small device would acctualy be able to resolve 1080p well enough to produce sharp frames. while still...
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    Rotating A Vector Around Another Vector

    Im having some issues with my rotation code: CODE bool dirswitch = false; for(int vert = 0; vert < 4; vert ++) { // calculate the distance between the vert and the // center of the quad vector2d_f vert_offs; vert_offs.X = 0 - data .vertices[vert].X; vert_offs.Y = 0 - data...
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    Xml-driven 2d Game Engine. Opinions?

    Irrlicht could be used as a bace, while it isn't strictly a '2D' engine, it can be driven by XML and I have used it for a 2D game. although in the case of my game, level data is stored as a binary file.
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    Rotating A Vector Around Another Vector

    That's why im sticking to 2D for now, 3D maths is just so much more complicated. Im only just starting to understand 2D vector maths...
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