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    Quad-ren 0.2

    After a lot of re-writing, Quad-Ren 0.2 is finished. This release adds a global resource manager to clean up resources, and the capability of rendering 2D polygon meshes, not just quads. Quad-Ren is now located on sourceforge.net. CODE http://quad-ren.sourceforge.net/index.php About...
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    Newbie Help For Creating First App

    Personally I find programming on Linux to be one hell of a lot easier, as everything you need is available by default, and it actually has a decent, usable CLI, instead of the half backed junk that comes with Windows.
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    Quad-ren 2d Graphics Engine

    Any comments on my new example program for Quad-Ren 0.2, sorry about the code tags, the forums playing up. CODE http://www.hessiess.dyndns.org/files/quad-ren_example.png
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    Linux Optimization Advice

    What graphics card have you got? my instinct says its a graphics driver related problem.
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    Quad-ren 2d Graphics Engine

    Good idea, does SVG support vertex key frame/bone animation by any chance?
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    Beta Galactic Artifact - Release C

    Some sort of 'quest mode' on the single player game would be good, instead of trying to upgrade as quickly as possible, have multiple artifacts which are spread throughout the galaxy. So instead of searching through the entire galaxy for one artefact, search a small aria nearer the start...
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    Release Assembled Pandora Video

    What about Vim + LaTeX, I guess that runs on ARM, and generally produces superior typesetting.
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    Beta Galactic Artifact - Compiling

    After fixing the error pointed out by Klaus, i now get this: CODE g++ -c MinimapSurface.cc MinimapSurface.cc: In static member function ‘static bool MinimapSurface::blitCursor()’: MinimapSurface.cc:228: error: ‘arcColor’ was not declared in this scope make: *** [MinimapSurface.o] Error 1
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    Beta Galactic Artifact - Compiling

    I may be able to compile a 64 bit Linux build, depends on how hard the dependency's are to obtain.
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    Beta Galactic Artifact - Release C

    QUOTE Even though ESC is "back" in a certain respect, I'm all for changing the keys. They'll certainly have to be changed on the Pandora. Do you have alternate suggestions as to how they should be mapped? I've tried going through the exercise of figuring out what works, but the "obvious...
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    Quad-ren 2d Graphics Engine

    Ive finally found the bug which has bean causing the new renderer to segfault, I forgot to replace: CODE inline qr_quad_manager *get_resource_manager() { return (qr_resource_manager*) this; } from the old renderer, with: CODE inline qr_resource_manager...
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    Is There A Standard Model Format?

    obj is pretty much standard for static meshes.
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    Beta Galactic Artifact - Release C

    Looks good, downloading now ;) Edit: A useful feature would be some sort of visual representation of how much fuel travailing to a planet actually requires, for example a 'required fuel' bar overlaid on top of the fuel bar. Also, having the escape key as exit menu, instead of exit game would...
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    Open Schematics Of The Hardware

    From my understanding the GP2X wasn't exactly ``open hardware' eather.
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    Open Schematics Of The Hardware

    A lot of this is under NDA, so isn't available currently. A lot of the drivers look like they are going to be propiaterry binary blobs, as for other hardware: anybody's guess ;).
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