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  1. telengard

    Gp2xmess 0.7-beta Released

    Yep, I mentioned previously in this thread that unfortunately that particular button doesn't register events correctly. I'm hoping the next update to either open2x or the official SDL libs from GPH will address this. The code is there to support *all* buttons, but certain things don't work...
  2. telengard

    Gp2xmess 0.7-beta Released

    Hi DaveC, I remembered something after going to bed that I should have mentioned (it was like 2am so I'm not all there so to speak). I mis-spoke when I said you could not lower the volume. You can, you just need to remap the volume down functionality. I haven't tried this yet but it should...
  3. telengard

    Gp2xmess 0.7-beta Released

    The volume cannot be turned down at the moment, sorry about that. There is a bug in SDL (at least the one I'm using) where the volume down button doesn't register an down event. The code is all there, just not getting that event. I'm hoping that the source release soon will help in this...
  4. telengard

    Gp2xmess 0.7-beta Released

    Yep almost all Apple games I've played are that resolution. I'm not exactly sure why mess defaults to that resolution. As for the odyssey, I had compiled the driver and it had crashed in the same way the others do when they are trying to use a resolution higher than 320x240. I just checked...
  5. telengard

    Gp2xmess 0.7-beta Released

    The zip has to be named that way. The contents stay the way they are. If the zip didn't come named that way I'd be surprised and wonder if it is the correct BIOS. If the emulator quits out quick you'll know that to be the case. :) Yes, I want to support that if possible. I'm not 100% sure...
  6. telengard

    Gp2xmess 0.7-beta Released

    They can go anyway you'd like. You can separate them if you want or keep them together. Nice choice of words w/ the 'mess'. ;) I'd probably separate them into different directories just so that you don't accidentally choose the wrong rom for a system (I haven't hooked ANY of the error...
  7. telengard

    Gp2xmess 0.7-beta Released

    Hiya Hooka, Don't expect too much from this particular driver for compatiblity. It only has Tandy Color BASIC 1.0 which of all the cassette images I tried I couldn't find any to work. My guess is that they are all written to support the Extended BASIC. This version of BASIC also doesn't...
  8. telengard

    Gp2xmess 0.7-beta Released

    Hi DaveC, Yep, there already is one I actually added it in this release. It's a little BIG but it works. I am planning on adding system specific keyboards so for example, w/ the Coleco, you'd only see the keys or buttons that are relevant for the system you are using. The right shoulder...
  9. telengard

    Gp2xmess 0.7-beta Released

    Hi TelcoLou, Glad to hear you are enjoying it. Alpiner has lots of speech too. I'm pretty amazed at how well it runs on the gp2x considering it's emulating quite a lot. And as remowilliams said most of the TI games are broken up into parts and it doesn't matter which cart slot you load them...
  10. telengard

    Gp2xmess 0.7-beta Released

    I've just released a new version of gp2xmess (0.7-beta). (I'm posting this only in here following the forum rules. If someone wants to link it in the General forums that's cool...) This release has support for: - virtual keyboard (please read the README before using it as it follows...
  11. telengard

    Problems With Colecovision Emulation

    Heh, is that all you could come up with? ;) mame/mess do support save states but they seem to be in a state of flux and only certain drivers support it. Couldn't you just save your game to cassette? :lol: Seriously though, I'm hoping the existing stuff can be leveraged, that'd be a TON...
  12. telengard

    Problems With Colecovision Emulation

    Hehe, that's cool. Sometimes things don't jump out at you, esp when you are probably more focused on playing games than debugging. :) I had seen this crash also in my coleco directory and had put it in the TODO (it should be in the one you have) and I removed it. The xmess folks have agreed...
  13. telengard

    Problems With Colecovision Emulation

    Hehe, good idea. I do the same on my NFS server. directories a, b, c, etc. Although once the new version is out you can keep them all in one dir. :) ~telengard
  14. telengard

    Problems With Colecovision Emulation

    I think the number could be < 255. The issue was that it was pre-allocating enough elements to hold X number of entries but the sizeof was wrong. They must have changed from char* to ui_menu_items at some point and didn't update all of the places necessary. So after a while filling up the...
  15. telengard

    Problems With Colecovision Emulation

    Great, glad it's working. I hope one of the 1.20 users that had the issue can confirm it fixes for them too. You can map controls right now per system and they do save/persist. Although once the virtual keyboard is introduced you have to be careful. Mappings for say the 'E' key to a joystick...
  16. telengard

    Problems With Colecovision Emulation

    Hi everyone, I've done a build and tested that it can handle a large # of files in a directory ( I have 270+ coleco roms). Worked fine on my gp2x. That's about all I tested though, so all bets are off on other stuff. ;) I just want to make sure that this fixes the Coleco issue that has come...
  17. telengard

    Problems With Colecovision Emulation

    Hmmmmm. So there are 2 people w/ 1.20 that are experiencing this. Others are getting it with any emulator w/ more than 256 entries. I'm going to have to see if coredumps will be saved so I can see what's going on. There has to be something subtle going on. Do you have a file in there with...
  18. telengard

    Problems With Colecovision Emulation

    Ok great! I haven't been a good boy about using CVS or anything so I can't give you a patched 0.6-alpha to try. This will be what I have currently (for good or bad) with the fix in there. I don't anticipate anything bad happening if you don't hit the right shoulder button. :) Even then I...
  19. telengard

    Problems With Colecovision Emulation

    Hehe, thanks for confirming the bug TelcoLou. What exactly is this guru status thing I keep seeing? Do I get some Turtle Wax or something? ;) The fix will be in the next release (hopefully soon) as well as Coco support and a virtual keyboard (which is quite a pain in the rump!!). ~telengard
  20. telengard

    Problems With Colecovision Emulation

    I have found and fixed this bug. If either greenchili or halo9 can confirm that the directory had > 255 or so entries I'd like to have you try out this fix. If that is not the bug you are experiencing I'll have to find a way to get more debugging info from your gp2x's. I'm hoping that on the...
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