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    Pandora Sdl 1.3, Glu And Nehe Opengl Tutorials For The Pandora

    It use openGL ES 1.1. If people want to start a project with SDL 1.3 for the pandora, you can compile the openGL desktop version of it, and use it on your desktop, As soon as you don't use any openGL call that are not provided with openGL ES, your project will run fine on the pandor. I'm...
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    Pandora Sdl 1.3, Glu And Nehe Opengl Tutorials For The Pandora

    I think porting SDL 1.2 2D applications to 1.3 should be very easy, i will try soon to see. Also, you remember our problem of poor framerate under X with openGL ES ? I asked powerVr team about that, and they are already aware of this problem. It should be fixed in june with the EVM ! So for now...
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    Pandora Sdl 1.3, Glu And Nehe Opengl Tutorials For The Pandora

    In fact SDL 13 have some new functions for rendering. When we use the 13 calls, all the blitting are done with openGL ES for us, and software for other platform. So when using the SDL 13 engine, yes we have a lot of power. Old SDL 1.2 calls (SDL_Blitsurface ..) are still here but use software...
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    Release Battle For Wesnoth 1.6.2

    I think i will add that when the pandora is out, it will be easier to find the best solution.
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    Pandora Sdl 1.3, Glu And Nehe Opengl Tutorials For The Pandora

    Hello there ! After a lot of work, i finally successfully writed an OpenGL ES pandora driver for the upcoming SDL 1.3 library. The pandora video driver allow to use SDL 1.3 with OpenGL ES support under the framebuffer, but for now i didn't writed the input event part, so we need to add our own...
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    Release Battle For Wesnoth 1.6.2

    First, thanks :) I think we just need a right mouse click, so i may try to do for exemple that if "L" button is pressed before touching the screen, then it's a right click, else it's a left one.
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    Release Battle For Wesnoth 1.6.2

    I just wanted to let people know that it's working great, but i'm not sure some screenshot are necessary since they are the same as a PC.
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    Release Battle For Wesnoth 1.6.2

    There is a few weeks back, i compiled wesnoth for the pandora, but it was an old version ( 1.4.6 ). I then hear around that latest wesnoth has a lot of great improvement, so i decided to give it a try. So here it is, latest stable wesnoth version (1.6.2) built for the pandora, and working...
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    The Pandora Port Request Thread

    Stratagus is already running fine. GLES2D is a 2d graphic library for the pandora i'm working on, that use openGL ES for rendering, SDL/SDL_image for image/texture loading and input, and Freetype for TTF fonts support. For now it's able to do that (I plan to add Touch Screen support next and...
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    The Pandora Port Request Thread

    I'v added a few other projects i'm working on to the wiki :D ( abuse, blobwars, opentryian, reminiscence, stratagus, the mana world and GLES2D)
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    Unofficial Blog - Development Feature

    Sorry but i don't see the point to rewrite SDL tutorials when there is around 1 million already available.
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    Unofficial Blog - Development Feature

    I think you should maybe wait a real "certified" pandora toolchain, because for now nobody use the same toolchain/libraries.
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    Pandora Tincs - Multiplayer Shooter For Pandora (video)

    I know it won't solve your GLES 2.0 engine problem, but you might want to now that irrlicht is now working great on the pandora.
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    Gallium 3d Now Has Es State Trackers

    Doesn't this only mean that we won't need an ES emulator on a PC? I don't really see any other advantages besides that, mainly since the SGX isn't Gallium compatible... (otherwise we could have OGL2.0 on the Pandora or anything else that's Gallium compatible) Simple diagram of the Gallium...
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    The Pandora Port Request Thread

    I couldn't find it on the board anywhere so here it is. I just stumbled onto this game while browsing the web and it looks like great fun and something ideal for the :pandora1: It's still very much int development, but it looks promising. All their screenshots are 800x600 which makes it seem...
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    Homeworld Port

    In fact nanoGL was developed for quake, and there is a very big probability that it won't work with your project. I think it could be your biggest problem, porting some non openGL code to the pandora is very easy, but when it come to openGL it's another thing.
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    Beta Pandorapanic! Testbuild For Pandora

    Are you using some specific optimization flags for the pandora build ? If yes you should remove all of them and only add the debug optimization flag.
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