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    2 Players Simultaneusly? -Nds Question

    I did try desmume for fun on my pandora board. Since i know nothing in asm, there is no optimisation at all. On 2d games, i get around 10 fps or less while the cpu is clocked at 800mhz, either when using sdl or openglES for 2d rendering.
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    New (Crappy) Video

    Yes, i have freeciv working great already :)
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    New (Crappy) Video

    Yes of course it's a prototype, you won't have a falling screen on final boards ... :) For the boot time, we boot from SD for now, so i bet it will be far faster from nand.
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    New (Crappy) Video

    Hum no, that's a description for each items. We can add as many item we want to boot in a configuration file with a comment, which scroll in the box. An autostart timer is a good idea, i will add it later.
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    New (Crappy) Video

    Here is a preview of what i'm working on since a while : http://www.youtube.com/watch?v=4m4k4yj_tHo See you !
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    Warzone 2100 Port - Help Wanted

    Hi Gurumeditation, does Warzone 2100 use GL call list ?
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    Libgles2d Test Release

    Yes it is. The compiled library for i386 linux is inside the archive, else you can compile it from svn.
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    Libgles2d Test Release

    Hello, I wanted to upload an early version of my cross platform openGL 2D library so some people with a good knowledge could try it on theire desktop ( compiled on/for ubuntu i386 ) and say me what they think of it. Here is a link with a few exemple ...
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    Pandora Sdl 1.3, Glu And Nehe Opengl Tutorials For The Pandora

    Scaling is available when using the GL interface, but should be available also on the software one. Just use "SDL_RenderCopy( texture->texID, &srcRect, &dstRect );" and set your "dstRect" to your desired scaled size. Else, there is no rotation function in SDL.
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    Christoph's Dev Blog

    On the pandora, since the screen is 800x480, 16x16 tiles size is a bad choice. In fact i'm actually writing an openGL ES 2D library for the pandora, and tried a lot of things directly on the hardware. With one layer of 16x16 tiles (1500 tiles to draw), i get around 20 fps. With one layer of...
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    Pandora Sdl 1.3, Glu And Nehe Opengl Tutorials For The Pandora

    PowerVR guys said that the next driver (should be out this month i think) should allow 32bpp, but i don't think/know if it will support 24bpp.
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    Release Quake2 With Nub Control

    Doh ! you have a complete board pickle ?! :)
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    Pandora Sdl 1.3, Glu And Nehe Opengl Tutorials For The Pandora

    In fact i just saw what you are doing right now ( your lerp project) and i must say that it's very impressive. I would be very happy if we could work together to make my library better.
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    Pandora Sdl 1.3, Glu And Nehe Opengl Tutorials For The Pandora

    I'm very Enthusiast about my openGL ES 2D library based on SDL 13. It's already in an usable state, it's cross platfrom (it run either on the pandora or any openGL linux desktop), it has texture rotation, scaling, blending, bitmap fonts rendering and TTF font rendering and touchscreen support...
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    Pandora Sdl 1.3, Glu And Nehe Opengl Tutorials For The Pandora

    I think they may talk about large textures. And yes i saw that i loose a large amount of frame per seconds when using 1024*1024 textures ( around 10 fps less ). It's why i'm adding tiles support in my GLES 2D library, so we can do great 2D platformer backgrounds without loosing on the framerate...
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    Need Help (artist?) For My Gles 2d Library

    You may be right. In fact it's an ascii map until the 128 char, dunno what the crap happen after. It already took me some time to port the nehe code to SDL1.3 (used in my library) so i may use that for now then optimise that in the future.
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    Pandora Sdl 1.3, Glu And Nehe Opengl Tutorials For The Pandora

    No, there is nothing related. When i talk about a pandora video driver, i mean an SDL pandora video driver. This apply only to SDL 1.3 applications.
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    Need Help (artist?) For My Gles 2d Library

    Hello, i would need some help for the project i'm currently working on. I'v writted a font rendering engine for my library, which use some textured fonts, based on the nehe openGL tutorials ( http://nehe.gamedev.net/data/lessons/lesson.asp?lesson=17 ). The problem is : i can't find any fonts...
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    Pandora Sdl 1.3, Glu And Nehe Opengl Tutorials For The Pandora

    Yes that is, you can use internal SDL 1.3 functions to render your textured blended quads. You still need SDL_image to load png. Here is some sample exemple code on how it work : Initialise the screen and the GL context/renderer : CODE SDL_Init(SDL_INIT_VIDEO); windowID =...
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