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  1. C

    Release Quake2 Nanogl

    Pickle, you can checkout the latest q3 sources here : CODE http://github.com/Cpasjuste Of course, your latest input control are here, i also managed to add fullscreen X rendering + X input controls working great :)
  2. C

    Release Video : Pandora Menu Launching Applications

    Hi ! I would like to share the work i'v done so far on the pandora, i think this (crappy done with iphone) video should show that ! CODE http://www.youtube.com/watch?v=AF0P7onjKLo
  3. C

    The New Pxml Format

    Thanks for the help dflemstr :)
  4. C

    Release Pxml Fileformat V1.5

    I did modify the PXML structure when i added tinyxml to libpnd. In fact, i never worked with xml stuff before so i just did something easy to implement for me in libpnd. Like skeezix said, we have an hudge amount of work to do. Of course, if you have the time to redefine the xml structure and...
  5. C

    Pandora Pandora Toolchain Installer

    I'v just uploaded a new version, there was a little bug that prevented some libs to be installed.
  6. C

    Pandora Pandora Toolchain Installer

    From notaz : CODE 2008q3 is newest and is supposed to have better Cortex support, but it produces bad code for some applications (but might be good enough for things like emus). Stable version is 2007q3 For the libs, i do not see why they would not work with the windows version.
  7. C

    Pandora Pandora Toolchain Installer

    Here is a simple script i made to be able to download and install a pandora toolchain. It will download and install the "Sourcery G++ Lite 2007q3-51 for ARM GNU/Linux" toolchain, and some basic pandora libraries compiled by notaz (including SDL) for linux users (i386, intel and amd processors)...
  8. C

    Beta Stuff For Testing !

    Yes pepone
  9. C

    Beta Stuff For Testing !

    No prob, let's try right now ... Ok done : With the scale2x effect, 22khz sound and 500mhz Cpu we get 54 average fps on twinkle thing sprite with the C68k core, and 82 average fps with the cyclone core. But like i said, there is a problem with this one, some layer are not rendered correctly...
  10. C

    Beta Stuff For Testing !

    Hehe, I was not aware that you where the gngeo coder, and that you where still alive, and better, that you have ordered a pandora! So i see no reason to work on it anymore, I may just work on a GUI if when the pandora is out. For the bios, it's a mistake, I'll remove it tomorow when I'll get a...
  11. C

    Beta Stuff For Testing !

    I updated my pandora page with a NeoGeo emulator (GnGeo). This one works really great, full speed, but no gui for now (in the work). If someone (Mweston ? :) ) want to test it ... here is my pandora page : http://mydedibox.fr/_stuff/pandora/ Edit : I'v also updated the snes emulator, change...
  12. C

    Pandora Vids : Some Things I'm Working On

    Hi, here is a few (crappy) videos i made to show a part of the work i'v done on the pandora, including a wesnoth compilation, snes9x port, powermanga and tecnoballz compilation. Note that the snes port run at full speed, without any optimization or HW acceleration ...
  13. C

    Beta Patari

    I have a basic logitech gamepad (not dual action) and it work fine. If you want to the correct X/Y axis with the TS, just export this before loading the emulator : "export SDL_MOUSEDRV=TSLIB"
  14. C

    Beta Psms

    For the emulator itself (not the gui), it compile almost out of the box, you just have to set up the codeSourcery arm toolchain : http://www.codesourcery.com/gnu_toolchains...?@template=lite (2008q3) and modify your makefile to use it. For the gui, it's just a basic SDL application.
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