Recent content by Tsyayin

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    GP32 DevKitAdv C++ compiling errors

    Here are my errors: C:\devkitadv\test>c++ -Ic:\devkitadv\arm-agb-elf\include\gp32 gpmain.cpp In file included from /cygdrive/c/devkitadv/arm-agb-elf/include/time.h:32, from /cygdrive/c/devkitadv/arm-agb-elf/include/sys/reent.h:14, from...
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    GP32 DevKitAdv C++ compiling errors

    When i compile my gpmain.cpp with devkitadv, i get errors in the arm-agb-elf/include files: time.h, reent.h, stdlib.h, and g++'s types.h i get parse errors, and "only mac or targets win32 supported errors" anyone have this problem? can anyone help me?
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    GP32 Objects in C?!

    Thanks everyone who had positive answers. No i dont program VB, and the question i asked was stupid so i dont have to keep asking the same stupid questions! thanks :P
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    GP32 Objects in C?!

    Stupid question, but is there a way to do classes in c? Or compile c++ for gp32 to use classes and objects?
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    Bloody Cross 2nd demo

    ya, the styles are authentically shown
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    Bloody Cross 2nd demo

    hmm... i didnt know that. the way the client's made, it looks like it's in vb, but im really clueless
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    Bloody Cross 2nd demo

    Ok, since sensible didn't post what's new in the 2nd Bloody Cross demo, I'm going to attempt to. -2 new characters -Yuuka, grappling style fighter -Razor, boxer -and Im not sure, but maybe some new moves for jinsu -a new level (the town)...
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    GP32 Image Conversion

    oh, nevermind, i was doing 24 bit instead of 16, thanks a lot! i needed to use photoshop and i was using paint (you cant save 16 bit in paint) :D
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    GP32 Image Conversion

    thanks! :D finally figured out what i was doing wrong. But one more question: How would you fix the pallete for the pix? When it displays them on gp32, it's kind of messed up. I am using 8 bit pix though. or how can you set 16-bit graphics mode and use it?
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    GP32 De noob me

    There's the Basic ARM programming manual that comes with Don's modified devkitadv sdk
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    GP32 Image Conversion

    ;) Im kinda confused. I cant find an image converter for gp32 that works... The one by Edorul just makes a 1 dimension array for everything (.h, .c, etc.), but the only files that work are 2D arrays, and i dont know how to write a .gpg loader because im stupid. I know how to use GpBitBlt()...
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    SNES C4 emulation

    All i have to say is, i program... WOOHOOO!!!! now i edit my posts, and I shut up! :D
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    Carry Case

    Just get a loose fitting GBA case. That's what i use and it works great. B)
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    SNES C4 emulation

    Uh, thank you very much. Just to clarify: I didnt just start C, im learning more about the GP32 C libraries and classes as to program for GP32 I was trying to get started with direct x earlier, but some of it is a little much right now. Sorry about that! :D
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    SNES C4 emulation

    I just have a comment on all the snes emu's (i know they're still in progress and im not doing anything to help (because i just started C)) For any SNES emu's in the future, they should try to implement C4 snes emulation, so that Megaman X2/X3 will work. So far in SNES9xGP, there isnt any C4...
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