Search results

  1. T

    GP32 DevKitAdv C++ compiling errors

    Here are my errors: C:\devkitadv\test>c++ -Ic:\devkitadv\arm-agb-elf\include\gp32 gpmain.cpp In file included from /cygdrive/c/devkitadv/arm-agb-elf/include/time.h:32, from /cygdrive/c/devkitadv/arm-agb-elf/include/sys/reent.h:14, from...
  2. T

    GP32 DevKitAdv C++ compiling errors

    When i compile my gpmain.cpp with devkitadv, i get errors in the arm-agb-elf/include files: time.h, reent.h, stdlib.h, and g++'s types.h i get parse errors, and "only mac or targets win32 supported errors" anyone have this problem? can anyone help me?
  3. T

    GP32 Objects in C?!

    Thanks everyone who had positive answers. No i dont program VB, and the question i asked was stupid so i dont have to keep asking the same stupid questions! thanks :P
  4. T

    GP32 Objects in C?!

    Stupid question, but is there a way to do classes in c? Or compile c++ for gp32 to use classes and objects?
  5. T

    Bloody Cross 2nd demo

    ya, the styles are authentically shown
  6. T

    Bloody Cross 2nd demo

    hmm... i didnt know that. the way the client's made, it looks like it's in vb, but im really clueless
  7. T

    Bloody Cross 2nd demo

    Ok, since sensible didn't post what's new in the 2nd Bloody Cross demo, I'm going to attempt to. -2 new characters -Yuuka, grappling style fighter -Razor, boxer -and Im not sure, but maybe some new moves for jinsu -a new level (the town)...
  8. T

    GP32 Image Conversion

    oh, nevermind, i was doing 24 bit instead of 16, thanks a lot! i needed to use photoshop and i was using paint (you cant save 16 bit in paint) :D
  9. T

    GP32 Image Conversion

    thanks! :D finally figured out what i was doing wrong. But one more question: How would you fix the pallete for the pix? When it displays them on gp32, it's kind of messed up. I am using 8 bit pix though. or how can you set 16-bit graphics mode and use it?
  10. T

    GP32 De noob me

    There's the Basic ARM programming manual that comes with Don's modified devkitadv sdk
  11. T

    GP32 Image Conversion

    ;) Im kinda confused. I cant find an image converter for gp32 that works... The one by Edorul just makes a 1 dimension array for everything (.h, .c, etc.), but the only files that work are 2D arrays, and i dont know how to write a .gpg loader because im stupid. I know how to use GpBitBlt()...
  12. T

    SNES C4 emulation

    All i have to say is, i program... WOOHOOO!!!! now i edit my posts, and I shut up! :D
  13. T

    Carry Case

    Just get a loose fitting GBA case. That's what i use and it works great. B)
  14. T

    SNES C4 emulation

    Uh, thank you very much. Just to clarify: I didnt just start C, im learning more about the GP32 C libraries and classes as to program for GP32 I was trying to get started with direct x earlier, but some of it is a little much right now. Sorry about that! :D
  15. T

    SNES C4 emulation

    I just have a comment on all the snes emu's (i know they're still in progress and im not doing anything to help (because i just started C)) For any SNES emu's in the future, they should try to implement C4 snes emulation, so that Megaman X2/X3 will work. So far in SNES9xGP, there isnt any C4...
  16. T

    GP32 My Makefile.......

    maybe it has something to to with autoexec.bat and the fact that you might've not put the set path in there. Im having a problem with win xp and autoexec. There is no autoexec.bat, just 2 or 3 autoexec.nt files that dont do anything for you. <_<
  17. T

    New GPPang 0.8

    I dont know how to add/ send in news and i just felt like being the news man so... There's a new version of GPPang = 0.8 New: - Preliminary Music - Preliminary SFX - Ball are not under ladder anymore - Lot of little annoying bug corrected - Ingame Pause (Press start ingame to pause) - Change...
  18. T

    Matrix: Reloaded?

    going to see it tomorrow!!! :D
  19. T

    N-Gage VS GP32

    Actually, there are screenshots!!!!!! there's an E3 expo page with tony hawk screens in FULL 3D A good thing is it's symbian OS so there might be emuls too! im gonna have to add this one to my collection for sure
  20. T

    N-Gage VS GP32

    :o Some how i found the new Nokia portable game system... I have no idea whether it's better than gp32 or not though... It has built in blue tooth and backlight though... I'd like to get it to see! in the specs page at their website, it gave all this info and stuff, but no processor speed...
Back
Top