Recent content by trabitboy

  1. trabitboy

    Problem compiling SDL2.0.3 with CDevtools

    trying today! well thanks for that last bit :}
  2. trabitboy

    Problem compiling SDL2.0.3 with CDevtools

    Hello, I've been sidetracked trying to complete a feature instead of the port ;) I'll get back to it this week and post the output log. I have too mildly noob questions: - I like to work other ssh ( bigger screen ) . How to get the context of the cb / cdev tools shell from ssh ? is there a...
  3. trabitboy

    Problem compiling SDL2.0.3 with CDevtools

    hello again, ptiseb, applying the patch on a newly extracted sdl2.0.3.targ.gz fails ? some patches go through , some are rejected according to the logs. ( tried with cdevtools 2 pnd )
  4. trabitboy

    Problem compiling SDL2.0.3 with CDevtools

    well the wifi on my pandora has got quite unstable , so I could only cdevtools 2 on ( smaller ) ! I'm trying with that now ;) will figure out how to copy the pnd from windows to the pandy sd card latere didn't see pti seb post, taking a look at the patch, thx ! edit: right now I'm reduced...
  5. trabitboy

    Problem compiling SDL2.0.3 with CDevtools

    I will try again with your tips and the cdevtools 2 then !
  6. trabitboy

    Problem compiling SDL2.0.3 with CDevtools

    Hello ! Got spare parts for my pandora,  downloading the codeblocks pnd, and getting ready for a porting weekend :) The sdl2 patch would be nice indeed!
  7. trabitboy

    Problem compiling SDL2.0.3 with CDevtools

    Thanks for the tip, I'll try soon, got a bit sidetracked by the raspberry/pc version. Would you have a link to the patch? I hate to feel like a noob, but I don't know where to look for it ;) ( apart from googling "ptiseb" "sdl2" "patch" )
  8. trabitboy

    Problem compiling SDL2.0.3 with CDevtools

    Thanks for the pointer ! I will try with the codeblocks PND  . Did you try from trunk or SDL 2.0.3 release ? I could see another topic on the forum with 2.0.1 .
  9. trabitboy

    Problem compiling SDL2.0.3 with CDevtools

    Hello! After porting a rather big sdl project to sdl2 and the raspberry,  fully through ssh / nano / gdb / etc, I thought " WHAT THE HELL , let's get the pandora out and get some use out of it "  B) but using the CDevtools and trying to build SDL2 at the root of my sd after ./autogen.sh...
  10. trabitboy

    How to install Android on your Pandora

    Hello, wanted to report an issue ( for others not to fall into it ): I've been using android for pandora regularly for say, a week, and had no critical problem. Then I tried to use a 64gb sd card I couldn't use on the normal linux side ( wouldn't show up ) in the second sd slot ...
  11. trabitboy

    drop box like service for pandora

    I didn't see drop box was provided in source form for linux, I'll also give it a try, thanks for your answer :)
  12. trabitboy

    drop box like service for pandora

    I work on a project where we share assets and builds via dropbox, I was wondering if there was sort of an "open" way to do this on the pandora ? ( to work on the port of our project for instance )
  13. trabitboy

    Faster delivery/upgrade - Craig's orders

    queue number 74, received my unit this week, order upgraded from an initial order in october 2008. well it's been a long time, but this machine is wonderful ! the finish is rather impressive, dpad and nubs are wonderful, and xfce use with nubs is great . just searching for the...
  14. trabitboy

    What Accelerated 2D Performance To Expect?

    I used C++ sdl when contributing a tiny bit to pandora panic, I was schoked that on my relatively new laptop ( dual core from 3,5 years ago ), I could not get 60 fps. So I found a 2D gl blitting example 1 year and a half ago, and went from there for my following project ( c++ gl on PC )...
  15. trabitboy

    What Accelerated 2D Performance To Expect?

    thanks for all detailed info so far ! game is 640 480 , I blit 8x8 tiles with alpha = 4800 8x8 quads then the player and the ennemies is like 10 128x128 quads with alpha at the moment I upload the textures as rgba ( 32bits ) turning off alpha when necessary ( for most of the tiles ) seems a...
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