Recent content by Jimage

  1. Jimage

    Slackware for Pandora 14.1

    I have two main issues with this at the moment. The touchscreen is always out by 5-10 pixels at the extremes. I try to calibrate but it has no effect. Toggle Wifi appears to do nothing. The driver does not enable and no notification comes up. Toggle USB Host appears to work as expected. Apart...
  2. Jimage

    MonkeyCoder

    Hmm, so it seems there's a certain version of a library that causes this lockup. Running it from an older firmware works, allowing me to switch between windows and so forth without hanging. But if I run the dev tools package and try to run the app from within that environment, or run it in a...
  3. Jimage

    MonkeyCoder

    Will this still work with the latest version of Monkey-X? I am considering purchasing the pro version but only if it will work for me on the Pandora. With the freeware version, I managed to compile this app on the Pandora itself using glshim and the code generated for the desktop platform. This...
  4. Jimage

    EGLPort (interfaces to use EGL with SDL/RAW framebuffers)

    Yup, revision 6 as linked above by DREDD. I got it going by setting egl_mode=RENDER_RAW in eglport.cfg while USE_EGL_SDL is still flagged. Orthogonal mode is working too. Plus I was able to revert to passing nativeDisplay to peglGetDisplay. Pretty much success all round. \o/
  5. Jimage

    EGLPort (interfaces to use EGL with SDL/RAW framebuffers)

    So it seems the EGL_BAD_ALLOC was from interference from a Mesa header taking precedence somewhere. Thought I'd uninstalled it all, but apparently not the libegl1 part. Started with a spare copy of Raspbian with no Mesa stuff installed, and getting more useful results. I can get a screen going...
  6. Jimage

    EGLPort (interfaces to use EGL with SDL/RAW framebuffers)

    GPU was originally at 64MB. I just upped it to 128, but still the same problem. I got some hints from the c file, but hadn't thought to check the header. Everything looks pretty alright based on what I'm reading there. Here's how I'm compiling the code. Perhaps something is amiss here...
  7. Jimage

    EGLPort (interfaces to use EGL with SDL/RAW framebuffers)

    What needs to be changed to make this work on the Raspberry Pi? Got the example j0n posted some time ago to work on the Pandora using revision 6 without having to change much, but the same code runs into trouble on the Pi. I've added the /opt/vc and bcm_host stuff from hello_triangle and added...
  8. Jimage

    Release Einstein's Puzzle

    Sveet. I was pretty addicted to this a few years ago, but haven't played it for ages. Nice to see it on the Pandora, though I don't think I can survive a whole game using the thumb controls. The shoulder button + click to generate a right click would be a good solution for now.
  9. Jimage

    Release Slabs

    New version with game over bug fix and modified speeds. Main topic updated.
  10. Jimage

    Release Slabs

    Excellent. It was originally a lot faster and I found it quite playable myself, but I majorly slowed everything down for the first external test. Definitely something I'm considering in the next version. Just wanted to make sure the slabs themselves weren't too small for now. You already...
  11. Jimage

    Release Slabs

    Slabs alpha version 0.1.1 (updated 2012-08-06) Download Here You can also download a Windows port of version 0.1 here. This is a game I've been gradually working on since getting my Pandora a few months ago. It's basically a match-three game in which you are also given a quota of...
  12. Jimage

    My mini-review of the OpenPandora

    Damn. I suspected there might be a detail like that. Oh well, I'll just have to start a global movement to have Canada classified as part of Europe.
  13. Jimage

    My mini-review of the OpenPandora

    nop, it's an troll.
  14. Jimage

    My mini-review of the OpenPandora

    Here's a page from a free zine I produce for my local region, rambling on about how awesome the Pandora is: http://dl.dropbox.co...openpandora.pdf
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