Yep, but the iPhone has some very good compressed formats like GL_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG. I know the video subsystem in the Wiz is not a powervr stuff.
frozen
Hmm, I'm not familiar with linux/gcc, but addicted to visual c. I thought .so is the same as dll on windows, and I need a lib file that could be linked against my code.
frozen
A precompiled tslib would solve my problems. A cheked the prg.testogl.zip file. It contains the header for tslib and the .so file, but the library file (.a or .o) is missing.
frozen
Is there any other way to use opengl es without using SDL 1.3? If it is possible to use SDL 1.2 for input (and sound, etc), and somehow draw with opengl es then it is fine for me.
I checked the Propis demo, it works on my device but there is awful rendering artifacts on the screen. It seems...
Hi
Did anybody try the new OpenGL ES of the firmware 1.2.0? Do I understand well, that with a better opengl binary, I could use the original 1.2 SDL with 3d hardware acceleration? I need the touch screen support and SDL 1.3 do not have it.
Thanks,
frozen
Hi
Thanks for the quick answer. Are you planning to add touch screen support to 1.3? Or do i have any other possibility to grab tocuh events?
Thanks,
frozen
I render around 1200 triangles (4 tile layers - 2d stuff) in my game, 3 of the 4 texture atlases have perpixel alphamap. It is 20 batches with sprites and effects. Currently (without any optimization) it runs at 25 fps if i use floats, and 28-29 fps if i use fixed math.
frozen
Sorry, a little fix: '..when rendering 2d geometry...'. What is the performance difference when rendering 3d geometry? It could be the same if the 3d hardware has hardware TnL i think. Or if the cpu has the same tnl performance with fixeds and floats. :)
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