Recent content by Aion

  1. Aion

    Frodo (C64 Emulator)

    It works for me. Here, a minor update: * Fixed saving keymap selection within the preferences. * Cursor in disk menu remember it's position between selecting files(helpful when a file list is HUGE). Frodo_20110703 I'm currently working on implementing input handler for an external...
  2. Aion

    Frodo (C64 Emulator)

    Just download package from the first thread message and unpack it in /game dir on Caanoo. After that replace the Frodo executable with this file, that you downloaded already :)
  3. Aion

    Frodo (C64 Emulator)

    Frodo is a lack of compatibility, that's right. But it's fast enough to run on Caanoo without any tweaking or overclocking(more battery life and gameplay time :). You will :) VICE is porting on Caanoo by Rikku2000.
  4. Aion

    Frodo (C64 Emulator)

    Power on slider in up position :)
  5. Aion

    Frodo (C64 Emulator)

    Fixed. It was hardcoded in sources with a colon. I'm not a Commodore person, so i missed this issue at first glance :) Thank you. Yes, i thought about it. I will try to implement it on the next one or two weekends. There is another fixes in this alpha test release...
  6. Aion

    Frodo (C64 Emulator)

    Hello again! Changelog: * Fixed control issues(hopefully all of...); * Added menu option to show 1541 drive activity(work only when 1541 emulation is on); Known issues: - When disk menu has two panes, wrong filename taking to load; Frodo 20110612 (Simply replace executable!)
  7. Aion

    Frodo (C64 Emulator)

    If you wish to express your gratitude, send this money to Pickle :) Port mostly based on his code. I'm only wanted to get C64 games and demos on my Caanoo :) On weekends I try to correct input handler for joystick axis. When i done, maybe we are try to merge with each other versions? I publish...
  8. Aion

    Frodo (C64 Emulator)

    Of course it helped a lot. All i've done are: fixed blitting procedure and added stick support. That's all. In fact, I waited when you done this port by yourself, but was tired already and do it by myself. Please, no offence! :)
  9. Aion

    Frodo (C64 Emulator)

    I made a port of Frodo(Commodore64 emulator). It's based on Wiz port(based on GP2X port(based on ...)). So, all of platform dependent code are mess.. That's why i need beta testing of this port! I can't improve quality of emulation, but i can improve port stability. Try images of D64 format! I...
  10. Aion

    How Long Until We See Uae4All? (Amiga Emulator)

    Hello, Reesy! I'm want to ask you about threshold value for jOffset in menus. It was set to 200, but as far as i know Caanoo joystick axis values returned by SDL event function is a Sint16 values. So, +-16384 is a threshold for both of axis(i used +-4000 in UnrealSpeccyPortable port), but +-200...
  11. Aion

    Grafx2 2.3

    I've update binaries for Wiz & Caanoo ports of GrafX2 to the last revision(r1785)(v2.3). Now it's a full port included all of features!(Try a LUA scripts!) upd. URL changed to openhandhelds.org. Thanks for upload!
  12. Aion

    Unreal Speccy Portable

    No, they shouldn't :) I was trying to implement Kempston mouse support via touchscreen but failed :( Kempston mouse handler doesn't recognize absolute position. Cursor always has strange offset. Need to research this issue more carefully. I just disable mouse support.
  13. Aion

    Unreal Speccy Portable

    UPDATE! Check the first page!
  14. Aion

    Caanoo / WIZ Overclocking The Caanoo

    For the first sight, you can't use "lcd_timings=" and "ram_timings=" settings on Caanoo because values are different from Wiz(i'd like to know how calculate new ones). Only string that useful for now is "cpuclk=" which set up CPU clock.
  15. Aion

    Unreal Speccy Portable

    Currently diagonals are not supported in buttons handler routine, sorry. I will try to solve this problem in the next release. But not so soon.
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