Snes for GBA?!


Shadow of Chaos

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Ok.. my m8 told me that these ppl are developing a snes emu for the GBA and (no doubt) i guess it'll be pretty fast or there would be no point in making it.

Anyway i am confused, the gp32 is much faster than gba and we basically are getting the same stuff we can do on the gba once this is released. My opinion is that either the coders are working much harder on gba stuff or the fact that both systems can do ( nearly ) the same things.

My point : if we can do the same things on gba as gp32 then why bother with a gp32? the only thing we cannot do on gba is play mp3's and while that is still pretty good i dont think its enough to spread them apart chart wise.
 
To do anything on a GBA you need a flash linker and a memory cart.

Also, the GP32 has a higher screen resolution so things will not have to be scaled in order to fit on the screen. The GBA can't even fit the entire NES resolution on it.
 
It is the collective opinion of most everyone around that decent-speed SNES emulation on a GBA is near-impossible, due to its being (megahertz-wise) only 4 times faster than an SNES. The only possible chance they MIGHT stand would be using the GBA's dedicated components as parallel processors; now THAT would be quite a feat. But, near-impossible.

P.S.

Hey jeghegy! Wassup? How's Front Mission going for ya?
 
There will never be an SNES emulator for GBA. Your friend was probably thinking of PocketNES, which is an NES emulator, not SNES.
 
why bother with a snes emu for gba when most of the best games are bein remade for it anyway?
 
I have heard of at least two projects people have started with a goal of making a working emulator of SuperNES roms for GBA. It would most likely be called SNES2GBA or SNESonGBA. So far we have not seen any success in this area, but you never know. As soon as I will hear something I will sure post it here. Nintendo has ported a number of SNES games to Gameboy Advance: Super Mario World, Yoshis Island, Zelda: Link to the Past (Four Swords), but we are jet to see Chrono Trigger for GBA!



Lets compare SNES vs GBA Technical Specs:


CPU 16-Bit CPU - 3.58mhz 32-Bit ARM - 16.7 mhz
with embedded memory RISC
MEMORY Work RAM for CPU: 128 Kb
Video RAM for CPU: 16Kb 256 Kbyte WRAM (external of CPU)
32 Kbyte + 96 Kbyte VRAM (in CPU),
COLOR Max colors on one screen: 256
Total colors available: 32,678
Colors in bitmap mode: 256 32,768 possible colors
511 simultaneous in character mode; 32,768 simultaneous in bitmap mode
RESOLUTION Maximum screen resolution:
256 X 224 (512x448) 240x160 resolution
2.9" TFT reflective screen
40.8mm x 61.2mm screen size
SPRITES 128
Max size 64x64
128
Max size 64x64
SCROLLING Horizontal, Vertical, Diagonal Horizontal, Vertical, Diagonal
SOUND 8-bit 8 channel Sony 8-bit 2 channel + GBC sound
SOFTWARE RAM available
Max cart size 48mbit (6MB) available
Max cart size 256mbit (32MB) orriginal
1Gig Flash Cards!


So let's see, the GBA wins in the CPU department. The SNES had a weak CPU, based only on clock speed (there are undoubtedly other factors at work) the GBA CPU is nearly 5 times as fast. It also has 50% more VRAM and more than twice as much WRAM. The SNES of course wins in resolution, it is capable of the much higher resolution of 512 X 448, however nearly all SNES games use the lower res. of 256 X 224, only marginallly higher than GBA. Also, GBA
games are developed for the small screen, so it is almost a non issue. The GBA can display twice as many colours on screen at once, so it wins there. Also, GBA games have the potential to be 5 times as big as SNES games, as large as Ocarina of Time.....

The GBA's only downfall is inferior sound hardware. Only two channels compared to eight (plus the GBC's generated sound). This may seem hugely dispointing, but keep in mind that sound can be mixed with software, apparently only using 20 to 30% of the CPU time. This would allow SNES quality sound to be achieved on the GBA. Naturally there would be a performance hit, but the GBA's processor is fast, in genres that really benefit from great sound, speed is not essential, RPG's for instance. Even in other genres, platformers, puzzle games, it won't matter at all. The other advantage the GBA has is that it can pull samples right from the cart,
no need to load them into ram first. The GBA has 8 bit stereo sound capability. Unlike the Game Boy, a good part of the sounds on the GBA are sampled. The SNES has 8 bit sound as
well, but it also has tons and tons of filtering.

OK so to wrap it up - Emulation is SNES on GBA is possible!

Homepage N/A Download N/A

Possible names for the emulator SNES2gba :: SNESonGBA :: SNES Advance

Related links



PocketSNES - Super Nintendo / Super Famicom emulator for the Pocket PC
ARM = Release for Pocket PC's using a StrongARM processor (iPaq 36xx/37xx/38xx, Toshiba Genio, Casio E-200, Jornada 56x)
MIPS = Release for Pocket PC's using a MIPS processor (Casio E-115/125/500/7xx/8xx)
SH3 = Release for Pocket PC's using a SH3 processor (Jornada 525/54x)
SRC = Source code for each release (all processor types)
 
jcbnetwork posted on Dec 21 2003 at 07:33 AM said:
To do anything on a GBA you need a flash linker and a memory cart.
How much do them Flasher kit things cost anyway??? Cant you get a GP32 for the price of them flasher links and cards???
 
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snes will not ever happen on GBA.
if it DID, in spite of what I say, it would be so slow that it wouldn't even be remotely playable. at all.

(no offense to the GBA. I think it's a great system)
 
It is not possible, its been done to death on the gbaemu boards, check out the post, i think it ran to 117 pages and is very very funny.

-Craig

www.gbax.com
 
The equasion: GBA is more powerfull then the SNES and therefore SNES emulation is possible on the GBA lacks a bit.

What some people forget is that every system, when an emulator is running, needs to run itself, the emulator and the game/software you want to run. For each of these tasks you require CPU power and memory.
Even if all this is possible (because, after all, your system's CPU should be powerfull enough) the only way you wouldn't waist resources is if you could directly translate the hardware of one machine into the other and THAT is impossible.
This translation takes place in the software (emulator) and every piece of hardware available in the original system needs to be translated, sometimes even written and handled 100% in software because there is no similar hardware available at all (ever wondered why systems with mutiple CPU's and multiple soundsystems are so hard to emulate?)
In short: you are running software ON hardware instead of running directly on hardware. If you think this shouldn't be a problem, try running a 3D game in software emulation on your powerfull pc.

I know above explanation is not 1) 100% accurate 2) 100% complete, but I get tired of people thinking their system should be able to emulate anything with a 1% less powerfull CPU.
 
Axeman posted on Dec 21 2003 at 10:53 AM said:
I'll eat my pants if this thing actually surfaces
:D

seconded ... i'll so far as to eat a pair of 7day old soiled Y-Fronts should that happen :p

As Snes emu on a GBA is about as likely as N64 emulation on a gp32 ;)
 
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u guys r silly, this snes2gba, snesongba or however its called are all fakes, snes emulation on gba will NEVER happen.
absolutely NO WAY!
dont even THINk about it!

well check emuboards out...
 
Anyone one with even basic knowledge of emulation knows that you need a CPU with at least 4 to 6 times the speed of the original CPU to emulate it. On top of that, you have to emulate the custom chip functions- and the snes had a lot. Also, the resolution of the snes is almost double that of the GBA, it would look very ugly-and text in RPG's would look illegible. This SNES on GBA is almost as stupid as the N64 on GP32 thread.
 
i have a gp32 not GBA
this is a GP32 site

why the hell am i interested in snes on gba
 
SNES emulation would be possible if you made one emulator per game, so that you could strip down the features of the emulator to suit that game.
 
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