Where Gamepark have gone wrong


johncross85

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I can't help but wonder how the GP32's fortunes may have run if, shortly after launch, Gamepark had employed a programmer full-time to write a GBA or SNES or Megadrive emulator - in assembly. It would take what, 6 months, to come up with a pretty good version? I doubt Nintendo/Sega would be too pleased but if Gamepark were sneaky and released it onto the net under the guise of a homebrew app who would know?
 
well, can you blame them, I am sure they would have taken some heat if they had a perfect emu for SNES or Genesis (or, especially, GBA!) on/after launch. In fact someone said on a board or an interview somewhere that gamepark intentionally designed some limitations into the device so that it would not be quite so easy to make a full-level emulator of that sort! Of course that doesn't mean it's not possible, just more of a pain in the ass..

but yeah it makes sense to me, even if it is unfortunate for us..
 
yeah, i heard at one point that it may have included the means for a GBA emulator in the hardware, but imagine what Nintendo would have done if that happened! :angry:

The sentiments of the idea are good though. GamePark should pay Rlyeh, Zardoz, Skeezix, Yoyo, ThunderZ etc enough money so they wouldnt have to work as well. I mean its these guys and more that have sold most of the GP's outside Korea.
 
I don't know. In my opinion. I think GamePark didn't go wrong at all. YES, they made bad business decisions, but as far as producing a sound system, they did well. Especially for the amount of funds they might have had at one time. To be quite honest, If GamePark doesn't have enough capital to properly advertise what they are selling, how can they get the proper developers and capture those BlockBuster games WE KNOW the GP32 can produce?

When I went in on purchasing this lil handheld, I had no high expectations at all, at all. I think thats why I am pleased with what I have so far. Of course, the majority of the programs I have on the Gp32 are from the community(...thanks guys).

GamePark hasn't really gone wrong, they are just sidetracked by economical difficulty.
If I was a rich person, I would fund as much as GamePark needed to get this great handheld off the ground (especially almost 2 years ago) when it was created.
They don't need emus or Java Machines to make this system infamous. They need loyal followers, a great community of gamers and enough money to really make the magic happen.
 
ralp99 posted on Dec 7 2003 at 05:11 PM said:
yeah, and don't forget Rlyeh

(nyuck nyuck nyuck)
that was the first name in his list???? :unsure:
 
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extremegamer posted on Dec 7 2003 at 07:03 PM said:
ralp99 posted on Dec 7 2003 at 05:11 PM said:
yeah, and don't forget Rlyeh

(nyuck nyuck nyuck)
that was the first name in his list???? :unsure:
he was joking..... at first i put Rlyeh in the list twice by accident instead of yoyo (poor yoyo :) )..... but i have now edited it so it makes sense.... :)
 
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Basically, if they had done what you are suggesting, we wouldn't be here now. They would have had themselves sued to hell and back. The GP32 wouldn't even have got off the starting block. We'd probably all be on some Zodiac site somewhere reminiscing on how good it could have been. I know where I'd rather be!
 
TJFBryant posted on Dec 7 2003 at 05:39 PM said:
I don't know. In my opinion. I think GamePark didn't go wrong at all. YES, they made bad business decisions, but as far as producing a sound system, they did well. Especially for the amount of funds they might have had at one time. To be quite honest, If GamePark doesn't have enough capital to properly advertise what they are selling, how can they get the proper developers and capture those BlockBuster games WE KNOW the GP32 can produce?

When I went in on purchasing this lil handheld, I had no high expectations at all, at all. I think thats why I am pleased with what I have so far. Of course, the majority of the programs I have on the Gp32 are from the community(...thanks guys).

GamePark hasn't really gone wrong, they are just sidetracked by economical difficulty.
If I was a rich person, I would fund as much as GamePark needed to get this great handheld off the ground (especially almost 2 years ago) when it was created.
They don't need emus or Java Machines to make this system infamous. They need loyal followers, a great community of gamers and enough money to really make the magic happen.
Its all about the community baby. I love you guys, here at the boards of gp32x.de. I may not know all of you yet, and you most likely dont know me, but you guys are loyal, and your devoted to the GP. Its communities and hardcore fans like us that keep systems and legends alive like the Neo Geo, (sorry, had to mention that :D ) and the Gamepark Alive. Kudos to all who develop at no charge, and just for the fun of it, and kudos to those who still support the little handheld that could.

Oh, and Axeman is very right. Remember bleem! and all there troubles? SEGA let someone develop a Playstation emulator for the DREAMCAST. At the time, PSx was still raking in the dough, and Sony no-likey that, so of course they put a stop to it! Just imagine if Gampark ok'ed, and even helped fund the development of a GBA emu for the Gamepark... Bye bye Gampark, and goodbye free developers kit. All could, and would be lost.
But, its fun to dream about... :)
 
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I really like the open devo license, and the the fact that it has emus were devod for it and run on it, but I in now way believe that GamePark should've endorsed the devo of emus on their system. It would've been a stupid move, and, like Axeman said, there wouldn't be a GP32 community as we have today if they did.

GamePark should've fought harder to get better commercial licenses for their system and also should've seen the English speaking community for their current popular RPGs like Mill and ASR. I understand how small of a copmpany that they are, but it's sad that they fell short with some of their releases.

There have been few instances of actual emulators being developed commercial (though indirectly) for consoles. The only one that I can really think of is the Dreamcast Sega Smash Pack. It ended up being only a specially devod emulator that ran on the DC.
 
wouldnt the gameboy player for the gamecube be a commercial emulator or does it have its own hardware?
 
Oh, they would definately have got sued to death if they ever admitted they had anything to do with supporting an emulator but what if they denied all knowlege? Kind of a "black ops" thing?

I once saw a posting on a forum from a guy claiming he worked for a large music software company. He claimed that they deliberately released a bugged "cracked" version of each major release onto the net. His reasoning was that everyone installed it at home and the software gained a wide base of people who could use it. As a result it became industry standard and companies (ie people who could afford to buy it) bought it for commercial use.

My Gamepark releasing an emulator idea would have to be equally sneaky. Very hush hush etc. Just a thought...
 
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