Is The Scene...

Is the gp2x coding scene....

  • Larger than you thought it would be?

    Votes: 0 0.0%
  • Smaller than you thought it would be?

    Votes: 0 0.0%

  • Total voters
    0

I'm in it for the console emulation: sega nintendo, pc engine etc. Now that the early, dirty ports have been abandoned and left alone we are left with great emulators for every major retro console that just need to be tweaked and finetuned. There are only so many emulators this machine needs and the last thing we need is half a dozen Genesis emulators. I am happy with the scene right now. Reesey and Vobbo are my current fave coders to watch.
 
I'd like also to add that the GP2x is unique because it has Linux as operating system. Of course I'm be considered a Linux "zealot" (but not that much really) however it allows much more functions to get of GP2x.

For an exampe we have a Python what is usable to a degree. Try that on the DS. :)

It has best peripheral capabilities of any handhelds so far.

It's basically a whole microcomputer what can be putted in a pocket.

So it uses are limited only by imagination of people. And it's a greatest asset of GP2x. Even better internal construction of GP2x is quite simple so it isn't too hard to mod it. I know as I'm experimenting with its hardware.
 
Turned out to be a lot smaller than I thoght it'd be. When I first got my GP32 the scene was nice and tight. Still rather active, but not incredibly big. But then everything kind of erupted and the scene blew up to grand proportions. The GP32 scene became a huge monster. I was expecting something similar when I finally got my MKII GP2X, but it seems that the scene is rather lackluster. Not very lively with few focal points.
 
Turned out to be a lot smaller than I thoght it'd be. When I first got my GP32 the scene was nice and tight. Still rather active, but not incredibly big. But then everything kind of erupted and the scene blew up to grand proportions. The GP32 scene became a huge monster. I was expecting something similar when I finally got my MKII GP2X, but it seems that the scene is rather lackluster. Not very lively with few focal points.
I disagree.
There has been loads released recently. And plus there are 2 competitions on right now.
GP2X demo competition:
http://www.gp32x.de/board/index.php?showt...emo+competition
The official game and application competition:
http://www.gp32x.de/board/index.php?showtopic=28712

Both of these have very large prizes. I would be very surprised if developers were not hiding away and working on them rather than releasing right now.
And then there is the work on creating a 3D engine going on by quite a few developers: http://www.gp32x.de/board/index.php?showt...ompetition&st=0

So basically I don't really understand how you can think the scene is lackluster, even with the large ammount of competitions on right now, we still have a quite steady flow of programs.
 
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Well, on that note actually...

It's hard to respond to this because so much of the answer is based on subjective perceptions rather than the facts we can't see clearly.

All I can say is "I'm pleased and I watch the progress all of the time."
 
I don't know if the scene is larger or smaller than the GP32 scene. But it's more professional and easier to get in. There was a time without Evil Dragons file archive and there were several smaller boards and not one big like know. And there was no wiki.
 
Turned out to be a lot smaller than I thoght it'd be. When I first got my GP32 the scene was nice and tight. Still rather active, but not incredibly big. But then everything kind of erupted and the scene blew up to grand proportions. The GP32 scene became a huge monster. I was expecting something similar when I finally got my MKII GP2X, but it seems that the scene is rather lackluster. Not very lively with few focal points.
I disagree.
There has been loads released recently. And plus there are 2 competitions on right now.
GP2X demo competition:
http://www.gp32x.de/board/index.php?showt...emo+competition
The official game and application competition:
http://www.gp32x.de/board/index.php?showtopic=28712

Both of these have very large prizes. I would be very surprised if developers were not hiding away and working on them rather than releasing right now.
And then there is the work on creating a 3D engine going on by quite a few developers: http://www.gp32x.de/board/index.php?showt...ompetition&st=0

So basically I don't really understand how you can think the scene is lackluster, even with the large ammount of competitions on right now, we still have a quite steady flow of programs.
Well, I'm comparing it to the GP32 scene, which had contests seemingly going on all the time, and the excitement came in the last few days or so of the competition (So, there being two competitions running right now does nothing for me). The 3D engine seems like a cool idea, but I fear that it'll have the same fate as that other GP32 3D engine that was developed (And barely used, if at all).

I guess it might also be a lack of interest in new programs:
Palmtop environment = Cool idea, but seems more like a gimmick or a trick to just mess around
GP2X11 = Uh, I don't know what to do with this...
PSX4GP2X = I get exited with each news update, yet I realize that it's kind of a pipe dream in terms of any games that aren't strictly 2D
Sokoban = Played the PC version, pretty fun, reminds me of PerfectFit for the GP32, but at this time I'm still looking for more commercial quality games to play
Hu6280 1.03 = Only so exciting after coming from GPEngine on the GP32
Gngeo2x = Really only interested in speed improvements and fixing all that region crap
Kurukuru2x = Not interested
Smashgp2x = Played the GP32 version when it was first released, didn't like it, not interested
Jurlx2 V0.1 = Not interested;
Gp2x Energysaver = Batteries are just fine
Bobtron = Not interested

I don't know, I just don't personally see anything that I'm really interested in or looking forward to (That isn't really far away, like the official competition). I'm actually quite disappointed that I'm not using my GP2X as much as I wanted to when I got it (I've had it for a week and a half and I've used it for <5 hours).

:mellow:
 
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I have a completely different perspective. Probably partially because I did NOT come from the GP32. I would understand if I had a GP32 with some polished emulators (TG16, Genesis..etc) and then moved on to the GP2X only to be starting at the beginning again...well, it may not be too exciting.

BUT, I never owned the GP32. My first real handheld emulation experience was with the Zodiac. And while the emulation is good there, I always wanted something more. When I got my GP2X and saw near perfect Genesis emulation, Mame games that played and sounded perfect (even newer titles), and full speed Neo Geo with sound... it just blew my mind. Even TG16 emulation (through DreamEngine) on the Zodiac does not even touch HU6280. And to top it off, I can TV Out and actually have the feeling like I am playing my old PC Engine on my TV again.

Yeah, the scene is slow now, but it's still a baby. I don't mind the slowness either. I work alot (60+ hours), have a baby girl, and not alot of "alone" time. When I do, I play a quick round of whatever....no RPG's for me unless I get some kind of vacation! :)

That said, the scene is moving at the perfect pace....at least for me. I still have stuff to try on my HD as I speak, and I see things released every day or so. It's all good.
 
Sokoban = Played the PC version, pretty fun, reminds me of PerfectFit for the GP32, but at this time I'm still looking for more commercial quality games to play
Sounds like you should have gotten a DS instead of a GP2X.

I'm still looking for more commercial quality forum posts to read, but I'll take what I can get :p
 
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