I Need Help..can't Decide Which One: Psp Or Gp2x?


eudaimonia

Still Fresh
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Jun 2, 2006
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Could someone please tell me why the GP2X is the better choice? I'm leaning towards the PSP because it looks nicer and it has a d-pad. Everything else I assume runs about the same as GP2X, right? What can I do on the GP2X that I can't do on the PSP?
 
Quick answer: GP2X can run all homebrew/emus without the hassle of cracking the firmware.

Yes, Undiluted Platinum is around the corner (don't know? google is your friend), but the price can be near half of a PSP. And you'll need some technical people to install the modchip for you, if you don't know electronics/don't like open the PSP.

Also, GP2X can be refuelled on-the-go, as long as you find stores selling AA batteries - which the PSP couldn't. ;)

On the bad side, GP2X can keep you waiting as the scene is somehow less active than the PSP one imho (counting the varieties and number of releases). otoh however, you'll find the wait is worthwhile when you see releases come out...

Frankly, I'm also considering buying back a PSP when U.P appears... but the price and the TCO of PSP itself blocked me back :)
 
Quick answer: GP2X can run all homebrew/emus without the hassle of cracking the firmware.

Yes, Undiluted Platinum is around the corner (don't know? google is your friend), but the price can be near half of a PSP. And you'll need some technical people to install the modchip for you, if you don't know electronics/don't like open the PSP.

Also, GP2X can be refuelled on-the-go, as long as you find stores selling AA batteries - which the PSP couldn't. ;)

On the bad side, GP2X can keep you waiting as the scene is somehow less active than the PSP one imho. otoh however, you'll find the wait is worthwhile when you see releases come out...

That's the thing. The price is very attractice with the GP2X. I thought getting a PSP 1.5 or 1.0 didn't require a mod chip? I'm only interested in playing emus lol and old pc classic games.

Hmm. Do you think they'll ever redesign the GP2X with a d-pad? Why they didn't do it in the first place is beyond me...makes more sense and it's alot easier to control.

I might go with the GP2X...might. :unsure:

lol
 
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If you are not interested in the PSP's commercial games then I would get a gp2x. The PSP just keeps getting more and more locked down, soon the homebrew will be so hard to get on the whole scene will die.

The gp2x will never die.
 
That's the thing. The price is very attractice with the GP2X. I thought getting a PSP 1.5 or 1.0 didn't require a mod chip? I'm only interested in playing emus lol and old pc classic games.

Hmm. Do you think they'll ever redesign the GP2X with a d-pad? Why they didn't do it in the first place is beyond me...makes more sense and it's alot easier to control.

I might go with the GP2X...might. :unsure:

lol
Not likely. As stated by others on the forum, dpad is IP of Nintendo (suggesting why PSX's dpad is shaped like this). Unless the people of GPH is creative enough to design a dpad which acts like them but doesn't look like them. ;)

There's replacement mod using n-gage's pad in the development, however. But it risks damaging the case... check this thread for details.
 
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If you are not interested in the PSP's commercial games then I would get a gp2x. The PSP just keeps getting more and more locked down, soon the homebrew will be so hard to get on the whole scene will die.

The gp2x will never die.

lol So the psp scene will eventually die eh? lol okay, well.. that convinced me. Makes sense. It seems that the GP2X has a brighter future without anyone looking over our shoulders restricting development. Damn you sony.

hey another question, which has a faster processor? psp or gp2x?
 
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lol So the psp scene will eventually die eh? lol okay, well.. that convinced me. Makes sense. It seems that the GP2X has a brighter future without anyone looking over our shoulders restricting development. Damn you sony.

hey another question, which has a faster processor? psp or gp2x?
By the numbers:

PSP: max 333MHz
GP2X: 200Mhz x 2, reported overclocking at 1st CPU can reach max (>?) 300MHz

However: the second CPU on GP2X is rarely used, except movie playback. Read this. Also, consider the restrictions which may apply on code running on PSP(e.g. kernel mode vs user mode)

Also, at the end, it's not the problem of CPU power available - it's the problem of coders' power available. :lol:

EDIT: overclocking data!
 
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The other thing to consider. The PSP's 480 x 272 widescreen means that at native resolution emulated game images will be very small, smaller than the GP2X at 1:1. This means that stuff will have to be stretched out to fit the 16:9 PSP widescreen to get decent image size. This results in filter blurr and distortion. The PSP LCD is also very slow producing trails on fast moving graphics. With all of that you can end up with a blurry mess on a fast moving ghosting and filtered image, it is just too much for that screen. Look at screens of Megadrive or NeoGeo on the Gp2X it is crystal clear with no ghosting, scaling, or filtering and fits pretty well at 1:1 with only a slight border. The PSP is nice and has the advantage of being faster on SNES though. If you don't mind the ghosting and scaling and SNES is what you want, the PSP is still a decent option.

The D-pad on the PSP is rather duff as well. It is hard to coax a diagonal out of it with that split design. As far as d-pads go it is one of the worst.

I don't think the PSP scene will die honestly. As long as there are mod chips Sony can't do jack shit to stop it. I still think that the Gp2X community is better though and you don't need any mods to run emus on it.
 
hey another question, which has a faster processor? psp or gp2x?
PSP, but not by much.

The PSP's main processor is 333mhz (clocked to 222mhz) and it has an auxillary graphics processor at 166mhz.

The GP2X's main processor is 240mhz (it varies; clocked to 200mhz) and it has an auxillary coprocessor at the same speed.

About 500mhz to 480mhz, though there's also the fact that the second gp2x processor isn't like the main one in all respects, let alone being comparable to the psp's gfx coproc. But the gp2x also overclocks much more easily; its main processor goes up to 280mhz on many units (and doesn't on many others...)
 
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The other thing to consider. The PSP's 480 x 272 widescreen means that at native resolution emulated game images will be very small, smaller than the GP2X at 1:1. This means that stuff will have to be stretched out to fit the 16:9 PSP widescreen to get decent image size. This results in filter blurr and distortion. The PSP LCD is also very slow producing trails on fast moving graphics. With all of that you can end up with a blurry mess on a fast moving ghosting and filtered image, it is just too much for that screen. Look at screens of Megadrive or NeoGeo on the Gp2X it is crystal clear with no ghosting, scaling, or filtering ant fits pretty well at 1:1 with only a slight border. The PSP is nice and has the advantage of being faster on SNES though. If you don't mind the ghosting and scaling and SNES is what you want, the PSP is still a decent option.

Yeeeah..I'm gonna go with the GP2X! B)

Thanks for that info.

I just hope that I could use a d-pad on the gp2x in the near future. That would kick major ass.
 
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The other thing to consider. The PSP's 480 x 272 widescreen means that at native resolution emulated game images will be very small, smaller than the GP2X at 1:1. This means that stuff will have to be stretched out to fit the 16:9 PSP widescreen to get decent image size. This results in filter blurr and distortion. The PSP LCD is also very slow producing trails on fast moving graphics. With all of that you can end up with a blurry mess on a fast moving ghosting and filtered image, it is just too much for that screen. Look at screens of Megadrive or NeoGeo on the Gp2X it is crystal clear with no ghosting, scaling, or filtering ant fits pretty well at 1:1 with only a slight border. The PSP is nice and has the advantage of being faster on SNES though. If you don't mind the ghosting and scaling and SNES is what you want, the PSP is still a decent option.

Yeeeah..I'm gonna go with the GP2X! B)

Thanks for that info.

I just hope that I could use a d-pad on the gp2x in the near future. That would kick major ass.

I'm gonna buy Radek's QD pad once it becomes available. You have to file out a larger hole in the front of your case for it, but I think it's gonna be worth it for the extra measure of control.
 
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hey another question, which has a faster processor? psp or gp2x?
PSP, but not by much.

The PSP's main processor is 333mhz (clocked to 222mhz) and it has an auxillary graphics processor at 166mhz.

The GP2X's main processor is 240mhz (it varies; clocked to 200mhz) and it has an auxillary coprocessor at the same speed.

About 500mhz to 480mhz, though there's also the fact that the second gp2x processor isn't like the main one in all respects, let alone being comparable to the psp's gfx coproc. But the gp2x also overclocks much more easily; its main processor goes up to 280mhz on many units (and doesn't on many others...)


I have to be honest here though. As big of a fanboi that I am of the GP2X I have to admit the PSPs strengths. The main one is the GPU on the PSP is quite a bit more useful than that second core on the GP2X. This is why you can have full speed SNES with sound AND transparencies on the PSP and not the GP2X.
 
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The other thing to consider. The PSP's 480 x 272 widescreen means that at native resolution emulated game images will be very small, smaller than the GP2X at 1:1. This means that stuff will have to be stretched out to fit the 16:9 PSP widescreen to get decent image size. This results in filter blurr and distortion. The PSP LCD is also very slow producing trails on fast moving graphics. With all of that you can end up with a blurry mess on a fast moving ghosting and filtered image, it is just too much for that screen. Look at screens of Megadrive or NeoGeo on the Gp2X it is crystal clear with no ghosting, scaling, or filtering ant fits pretty well at 1:1 with only a slight border. The PSP is nice and has the advantage of being faster on SNES though. If you don't mind the ghosting and scaling and SNES is what you want, the PSP is still a decent option.

Yeeeah..I'm gonna go with the GP2X! B)

Thanks for that info.

I just hope that I could use a d-pad on the gp2x in the near future. That would kick major ass.

I'm gonna buy Radek's QD pad once it becomes available. You have to file out a larger hole in the front of your case for it, but I think it's gonna be worth it for the extra measure of control.


Radek's QD pad? What's that? Got a link?

File a larger hole? How?
 
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hey another question, which has a faster processor? psp or gp2x?
PSP, but not by much.

The PSP's main processor is 333mhz (clocked to 222mhz) and it has an auxillary graphics processor at 166mhz.

The GP2X's main processor is 240mhz (it varies; clocked to 200mhz) and it has an auxillary coprocessor at the same speed.

About 500mhz to 480mhz, though there's also the fact that the second gp2x processor isn't like the main one in all respects, let alone being comparable to the psp's gfx coproc. But the gp2x also overclocks much more easily; its main processor goes up to 280mhz on many units (and doesn't on many others...)


I have to be honest here though. As big of a fanboi that I am of the GP2X I have to admit the PSPs strengths. The main one is the GPU on the PSP is quite a bit more useful than that second core on the GP2X. This is why you can have full speed SNES with sound AND transparencies on the PSP and not the GP2X.
Yep. I mean it's foolish to say that the PSP isn't a very powerful machine, arguably much moreso than the GP2X. But the thing that the GP2X has that the PSP doesn't is the charm, community, and openness (and clear screen ;)). Plus SNES emulation on the GP2X is getting very good :)
 
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Plus SNES emulation on the GP2X is getting very good :)

Is it? The last version I tried was pretty slow, needed max OC, had no transparencies, sprites were messed up, and had awful sound. It seemed very rough like it has a LONG way to go. Maybe It has improved a bit?
 
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The other thing to consider. The PSP's 480 x 272 widescreen means that at native resolution emulated game images will be very small, smaller than the GP2X at 1:1. This means that stuff will have to be stretched out to fit the 16:9 PSP widescreen to get decent image size. This results in filter blurr and distortion. The PSP LCD is also very slow producing trails on fast moving graphics. With all of that you can end up with a blurry mess on a fast moving ghosting and filtered image, it is just too much for that screen. Look at screens of Megadrive or NeoGeo on the Gp2X it is crystal clear with no ghosting, scaling, or filtering ant fits pretty well at 1:1 with only a slight border. The PSP is nice and has the advantage of being faster on SNES though. If you don't mind the ghosting and scaling and SNES is what you want, the PSP is still a decent option.

Yeeeah..I'm gonna go with the GP2X! B)

Thanks for that info.

I just hope that I could use a d-pad on the gp2x in the near future. That would kick major ass.

I'm gonna buy Radek's QD pad once it becomes available. You have to file out a larger hole in the front of your case for it, but I think it's gonna be worth it for the extra measure of control.


Radek's QD pad? What's that? Got a link?

File a larger hole? How?

Here ya go: Radek's QD Pad

Browse through the rest of the thread as well, I just picked that post because that's the best pic of what the pad looks like when fitted into the GP2X.

As for filing the hole, that involves using an appropriate file (Radek used a triangular file, some suggest half-round) to enlarge the hole through which the joystick protrudes until it is large enough to fit the d-pad through.
 
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Plus SNES emulation on the GP2X is getting very good :)

Is it? The last version I tried was pretty slow, needed max OC, had no transparencies, sprites were messed up, and had awful sound. It seemed very rough like it has a LONG way to go. Maybe It has improved a bit?

it's kinda sad how GPH didn't make the 2X powerful enough to accomplish fullspeed snes with sound / transparencies and all the fluff, i mean..from a marketing point of view, such an emulator would attract more buyers..they shot themselves in the foot for something which could have cost an extra 20 bucks or so but i'd pay an extra 20 bucks for fs snes.

why do people always do such annoying things like this? playing your favourite game, and you think..wouldnt it *rock* if this game had vehicles/this weapon/this feature, seriously, it'd kick ass. and the guys never add X feature..its the same with the 2X...it could have been so much more powerful and im sure people would have paid a bit extra to get more power for better emulation, but instead everyone is flailing about like beached whales trying to get their emu's to work at a good speed =(

from what i can gather, even by just giving the second cpu its own RAM or something like that, could have significantly increased the 2X's capabilities and such? or did i understand wrong?
 
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