Callus Emulator


E

extremegamer

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:eek: I think the name is Callus, the capcom emulator, that emulates the older capcom arcade machines? I think this would rock, playing Strider and SFII among other great older Capcom games. Would a GPCallus or something emulating Callus be possible on this system, i figure the older arcade games are no more technically advanced, with the exception of the amount of memory, as a SNES game, and many SNES were successful ports of arcade games, especially Final Fight and Street Fighter 2.
 
For the smaller (say, >6 MB) CPS-1 games, an emulator would still be tricky (there's a 10 MHz custom 68000, 6 MHz Z80, and a 4 MHz QSound chip IIRC). The SNES emulators in their current states may be faster now than CPS-1 could ever be on the GP32.
 
Um, wasn't Callus coded largely in assembly? Its source certainly was never released if it wasn't...
 
Callus will have several problems, most of which will be down to the sheer number of chips required by these machines. Even the original (as original as a sequel can be) Street Fighter 2 had 4 chips, one of which is the same as that in the Atari ST as seen in CaSTaway.

Your best bet will be to find the best version for a home system, where it's already been trimmed down.

Except of course, you must already own that version on that system...and own the system (or at least it's bios rom). :D
 
GurtyGurt posted on Sep 10 2003 at 07:51 AM said:
Um, wasn't Callus coded largely in assembly? Its source certainly was never released if it wasn't...
I think you're right .. it was highly optimised assembler.. the 68000 core was also written in assembler.

I still think this is do-able on the GP32- games like Final Fight used to run fine on Callus on my old Pentium 100 whereas Super Mario running on the best SNES emulator at the time was virtually unplayable.

Final Fight is a game I'd really like to see .. it smacked it like a childminder who'se been put prison for 10 years. It was like Mr T in H Samuels on a 50% discount day, in short ... it was the don!!
 
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